Krokorok
Black

They live in groups of a few individuals. Protective membranes shield their eyes from sandstorms.

White

The special membrane covering its eyes can sense the heat of objects, so it can see its surroundings even in darkness.

Black 2/White 2

Protected by thin membranes, their eyes can see even in the dead of night. They live in groups of a few individuals.

Evolution Chain

sandile
Sandile
Level 29
krokorok
Krokorok
Level 40
krookodile
Krookodile

Pokédex & Training Data

Classification Desert Croc Pokémon
Height 1.0 m (3'03")
Weight 33.4 kg (73.6 lbs)
Abilities
EV Yield +2 attack
Catch Rate 90
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Unova (B/W) #058
Unova (B2/W2) #100
Kalos (Coastal) #044
Alola (S/M) #233
Alola (US/UM) #302
Paldea (S/V) #268
National #552
Isle of Armor #177
Blueberry #028

Held Items

None in this generation.

Game Locations

Relic Castle B
Relic Castle C

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
4 Bite
60 100% 25 Has a 30% chance to make the target flinch.
7 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
10 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
13 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
16 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
19 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
22 Embargo
— 100% 15 Target cannot use held items.
25 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
28 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
32 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
36 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
40 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
44 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
48 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
52 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
4 Bite
60 100% 25 Has a 30% chance to make the target flinch.
7 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
10 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
13 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
16 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
19 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
22 Embargo
— 100% 15 Target cannot use held items.
25 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
28 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
32 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
36 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
40 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
44 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
48 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
52 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 60
Attack 82
Defense 45
Sp. Atk 45
Sp. Def 45
Speed 74
Total 351

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
2x
0.5x
0x
2x
0.5x
0.5x
0.5x
2x