Seismitoad
No entry available for this game era.

Evolution Chain

tympole
Tympole
Level 25
palpitoad
Palpitoad
Level 36
seismitoad
Seismitoad

Pokédex Data

Classification Vibration Pokémon
Height 1.5 m (4'11")
Weight 62.0 kg (136.7 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +3 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Water1

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Supersonic
55% 20 Confuses the target.
1 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
1 Round
60 100% 15 Has double power if it's used more than once per turn.
5 Supersonic
55% 20 Confuses the target.
9 Round
60 100% 15 Has double power if it's used more than once per turn.
12 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
16 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
20 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
23 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
28 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
33 Rain Dance
5 Changes the weather to rain for five turns.
39 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
44 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
53 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
59 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Supersonic
55% 20 Confuses the target.
1 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
1 Round
60 100% 15 Has double power if it's used more than once per turn.
5 Supersonic
55% 20 Confuses the target.
9 Round
60 100% 15 Has double power if it's used more than once per turn.
12 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
16 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
20 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
23 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
28 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
33 Rain Dance
5 Changes the weather to rain for five turns.
39 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
44 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
53 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
59 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 105
Attack 95
Defense 75
Sp. Atk 85
Sp. Def 75
Speed 74
Total 509

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
0.5x
0.5x