Seismitoad
Black

They shoot paralyzing liquid from their head bumps. They use vibration to hurt their opponents.

White

It increases the power of its punches by vibrating the bumps on its fists. It can turn a boulder to rubble with one punch.

Black 2/White 2

By putting power into its bumps, it creates vibrations and increases the power of its punches.

Evolution Chain

tympole
Tympole
Level 25
palpitoad
Palpitoad
Level 36
seismitoad
Seismitoad

Pokédex & Training Data

Classification Vibration Pokémon
Height 1.5 m (4'11")
Weight 62.0 kg (136.7 lbs)
Abilities
EV Yield +3 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Water1

Pokédex Numbers

Unova (B/W) #043
Unova (B2/W2) #230
Galar (Sw/Sh) #134
National #537

Held Items

Game Locations

Icirrus City Area
Moor Of Icirrus Area
Pinwheel Forest Outside
Unova Route 8 Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Supersonic
— 55% 20 Confuses the target.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
1 Round
60 100% 15 Has double power if it’s used more than once per turn.
5 Supersonic
— 55% 20 Confuses the target.
9 Round
60 100% 15 Has double power if it’s used more than once per turn.
12 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
16 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
20 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
23 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
28 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
33 Rain Dance
— — 5 Changes the weather to rain for five turns.
36 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
39 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
44 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
53 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
59 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Supersonic
— 55% 20 Confuses the target.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
1 Round
60 100% 15 Has double power if it’s used more than once per turn.
5 Supersonic
— 55% 20 Confuses the target.
9 Round
60 100% 15 Has double power if it’s used more than once per turn.
12 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
16 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
20 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
23 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
28 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
33 Rain Dance
— — 5 Changes the weather to rain for five turns.
36 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
39 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
44 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
53 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
59 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 105
Attack 95
Defense 75
Sp. Atk 85
Sp. Def 75
Speed 74
Total 509

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
0.5x
0.5x