Panpour
No entry available for this game era.

Evolution Chain

panpour
Panpour
simipour
Simipour

Pokédex & Training Data

Classification Spray Pokémon
Height 0.6 m (1'12")
Weight 13.5 kg (29.8 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Unova (B/W) #021
Unova (B2/W2) #041
Kalos (Central) #033
National #515

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Play Nice
— — 20 Lowers the target’s Attack by one stage.
4 Leer
— 100% 30 Lowers the target’s Defense by one stage.
7 Lick
30 100% 30 Has a 30% chance to paralyze the target.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
16 Water Sport
— — 15 Halves all Fire-type damage.
19 Bite
60 100% 25 Has a 30% chance to make the target flinch.
22 Scald
80 100% 15 Has a 30% chance to burn the target.
25 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
28 Fling
— 100% 10 Throws held item at the target; power depends on the item.
31 Acrobatics
55 100% 15 Has double power if the user has no held item.
34 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
37 Recycle
— — 10 User recovers the item it last used up.
40 Natural Gift
— 100% 15 Power and type depend on the held berry.
43 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Play Nice
— — 20 Lowers the target’s Attack by one stage.
4 Leer
— 100% 30 Lowers the target’s Defense by one stage.
7 Lick
30 100% 30 Has a 30% chance to paralyze the target.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
16 Water Sport
— — 15 Halves all Fire-type damage.
19 Bite
60 100% 25 Has a 30% chance to make the target flinch.
22 Scald
80 100% 15 Has a 30% chance to burn the target.
25 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
28 Fling
— 100% 10 Throws held item at the target; power depends on the item.
31 Acrobatics
55 100% 15 Has double power if the user has no held item.
34 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
37 Recycle
— — 10 User recovers the item it last used up.
40 Natural Gift
— 100% 15 Power and type depend on the held berry.
43 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Covet
60 100% 25 Takes the target’s item.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Recycle
— — 10 User recovers the item it last used up.
Role Play
— — 10 Copies the target’s ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Covet
60 100% 25 Takes the target’s item.
Disarming Voice
40 — 15 Never misses.
Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Mud Sport
— — 15 Halves all Electric-type damage.
Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
Role Play
— — 10 Copies the target’s ability.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.

Base Stats

Hp 50
Attack 53
Defense 48
Sp. Atk 53
Sp. Def 48
Speed 64
Total 316

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x