Panpour
Black

The water stored inside the tuft on its head is full of nutrients. Plants that receive its water grow large.

White

It does not thrive in dry environments. It keeps itself damp by shooting water stored in its head tuft from its tail.

Black 2/White 2

The water stored inside the tuft on its head is full of nutrients. It waters plants with it using its tail.

Evolution Chain

panpour
Panpour
water-stone water stone
simipour
Simipour

Pokédex Data

Classification Spray Pokémon
Height 0.6 m (1'12")
Weight 13.5 kg (29.8 lbs)
Abilities

Held Items

Game Locations

  • Dreamyard Area
  • Lostlorn Forest Area
  • Pinwheel Forest Inside

Training

EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
4 Leer
100% 30 Lowers the target's Defense by one stage.
7 Lick
30 100% 30 Has a 30% chance to paralyze the target.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
16 Water Sport
15 Halves all Fire-type damage.
19 Bite
60 100% 25 Has a 30% chance to make the target flinch.
22 Scald
80 100% 15 Has a 30% chance to burn the target.
25 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
28 Fling
100% 10 Throws held item at the target; power depends on the item.
31 Acrobatics
55 100% 15 Has double power if the user has no held item.
34 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
37 Recycle
10 User recovers the item it last used up.
40 Natural Gift
100% 15 Power and type depend on the held berry.
43 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
4 Leer
100% 30 Lowers the target's Defense by one stage.
7 Lick
30 100% 30 Has a 30% chance to paralyze the target.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
16 Water Sport
15 Halves all Fire-type damage.
19 Bite
60 100% 25 Has a 30% chance to make the target flinch.
22 Scald
80 100% 15 Has a 30% chance to burn the target.
25 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
28 Fling
100% 10 Throws held item at the target; power depends on the item.
31 Acrobatics
55 100% 15 Has double power if the user has no held item.
34 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
37 Recycle
10 User recovers the item it last used up.
40 Natural Gift
100% 15 Power and type depend on the held berry.
43 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM83 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Covet
60 100% 25 Takes the target's item.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Helping Hand
20 Ally's next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Recycle
10 User recovers the item it last used up.
Role Play
10 Copies the target's ability.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Covet
60 100% 25 Takes the target's item.
Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Mud Sport
15 Halves all Electric-type damage.
Nasty Plot
20 Raises the user's Special Attack by two stages.
Role Play
10 Copies the target's ability.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.

Base Stats

Hp 50
Attack 53
Defense 48
Sp. Atk 53
Sp. Def 48
Speed 64
Total 316

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x