Heatran
No entry available for this game era.

Pokédex & Training Data

Classification Lava Dome Pokémon
Height 1.7 m (5'07")
Weight 430.0 kg (948.0 lbs)
Abilities
EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 100
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Hisui #228
National #485

Game Locations

Ultra Space Ultra Space Wilds Cave
Ultra Space Wilds Cave

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
1 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
1 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
1 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
1 Magma Storm
100 75% 5 Prevents the target from fleeing and inflicts damage for 2-5 turns.
9 Leer
— 100% 30 Lowers the target’s Defense by one stage.
17 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
25 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
33 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
41 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
49 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
57 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
65 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
73 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
81 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
88 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
96 Magma Storm
100 75% 5 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
1 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
1 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
1 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
1 Magma Storm
100 75% 5 Prevents the target from fleeing and inflicts damage for 2-5 turns.
9 Leer
— 100% 30 Lowers the target’s Defense by one stage.
17 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
25 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
33 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
41 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
49 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
57 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
65 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
73 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
81 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
88 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
96 Magma Storm
100 75% 5 Prevents the target from fleeing and inflicts damage for 2-5 turns.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 91
Attack 90
Defense 106
Sp. Atk 130
Sp. Def 106
Speed 77
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.25x
0.25x
2x
0x
4x
0.5x
0.5x
0.25x
0.5x
0.25x
0.25x