Heatran
Diamond/Pearl

It dwells in volcanic caves. It digs in with its cross-shaped feet to crawl on ceilings and walls.

Platinum

Its body is made of rugged steel. However, it is partially melted in spots because of its own heat.

Heartgold/Soulsilver

Boiling blood, like magma, circulates through its body. It makes its dwelling place in volcanic caves.

Pokédex Data

Classification Lava Dome Pokémon
Height 1.7 m (5'07")
Weight 430.0 kg (948.0 lbs)
Abilities

Game Locations

  • Stark Mountain Heatran Chamber

Training

EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 100
Growth Rate slow
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
9 Leer
100% 30 Lowers the target's Defense by one stage.
17 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
25 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
33 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
41 Scary Face
100% 10 Lowers the target's Speed by two stages.
49 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
57 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
65 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
73 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
81 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
88 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
96 Magma Storm
100 75% 5 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
9 Leer
100% 30 Lowers the target's Defense by one stage.
17 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
25 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
33 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
41 Scary Face
100% 10 Lowers the target's Speed by two stages.
49 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
57 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
65 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
73 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
81 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
88 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
96 Magma Storm
100 75% 5 Prevents the target from fleeing and inflicts damage for 2-5 turns.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
9 Leer
100% 30 Lowers the target's Defense by one stage.
17 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
25 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
33 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
41 Scary Face
100% 10 Lowers the target's Speed by two stages.
49 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
57 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
65 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
73 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
81 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
88 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
96 Magma Storm
100 75% 5 Prevents the target from fleeing and inflicts damage for 2-5 turns.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM59 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM61 Will O Wisp
85% 15 Burns the target.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 91
Attack 90
Defense 106
Sp. Atk 130
Sp. Def 106
Speed 77
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.25x
0.25x
2x
0x
4x
0.5x
0.5x
0.25x
0.5x
0.25x
0.25x