Palkia

Alternate Forms

No entry available for this game era.

Pokédex & Training Data

Classification Spatial Pokémon
Height 4.2 m (13'09")
Weight 336.0 kg (740.8 lbs)
Abilities
EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Sinnoh (D/P) #150
Sinnoh (Plat.) #150
Hisui #236
National #484

Game Locations

Ultra Space Ultra Space Wilds Cave
Ultra Space Wilds Cave

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
1 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
6 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
10 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
15 Slash
70 100% 20 Has an increased chance for a critical hit.
19 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
24 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
28 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
33 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
37 Aura Sphere
80 — 20 Never misses.
42 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
46 Spacial Rend
100 95% 5 Has an increased chance for a critical hit.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
1 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
6 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
10 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
15 Slash
70 100% 20 Has an increased chance for a critical hit.
19 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
24 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
28 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
33 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
37 Aura Sphere
80 — 20 Never misses.
42 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
46 Spacial Rend
100 95% 5 Has an increased chance for a critical hit.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
60 — 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 90
Attack 120
Defense 100
Sp. Atk 150
Sp. Def 120
Speed 100
Total 680

Type Defenses

(vs. Gen 6+ rules)

0.25x
0.25x
2x
0.5x
2x