Palkia

Alternate Forms

Black/WhiteBlack 2/White 2

A legendary Pokémon of Sinnoh. It is said that space becomes more stable with Palkia’s every breath.

Pokédex Data

Classification Spatial Pokémon
Height 4.2 m (13'09")
Weight 336.0 kg (740.8 lbs)
Abilities

Training

EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
1 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
6 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
10 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
15 Slash
70 100% 20 Has an increased chance for a critical hit.
19 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
24 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
28 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
33 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
37 Aura Sphere
80 20 Never misses.
42 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
46 Spacial Rend
100 95% 5 Has an increased chance for a critical hit.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
1 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
6 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
10 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
15 Slash
70 100% 20 Has an increased chance for a critical hit.
19 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
24 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
28 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
33 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
37 Aura Sphere
80 20 Never misses.
42 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
46 Spacial Rend
100 95% 5 Has an increased chance for a critical hit.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black/White
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Base Stats

Hp 90
Attack 120
Defense 100
Sp. Atk 150
Sp. Def 120
Speed 100
Total 680

Type Defenses

(vs. Gen 6+ rules)

0.25x
0.25x
2x
0.5x
2x