Skorupi
No entry available for this game era.

Evolution Chain

skorupi
Skorupi
Level 40
drapion
Drapion

Pokédex Data

Classification Scorpion Pokémon
Height 0.8 m (2'07")
Weight 12.0 kg (26.5 lbs)
Abilities

Held Items

Training

EV Yield +1 defense
Catch Rate 120
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Bug, Water3

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
5 Knock Off
65 100% 20 Target drops its held item.
9 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
13 Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
16 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
20 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
23 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
27 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
30 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
34 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
38 Night Slash
70 100% 15 Has an increased chance for a critical hit.
41 Scary Face
100% 10 Lowers the target's Speed by two stages.
45 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
47 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
49 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
5 Knock Off
65 100% 20 Target drops its held item.
9 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
13 Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
16 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
20 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
23 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
27 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
30 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
34 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
38 Night Slash
70 100% 15 Has an increased chance for a critical hit.
41 Scary Face
100% 10 Lowers the target's Speed by two stages.
45 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
47 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
49 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Agility
30 Raises the user's Speed by two stages.
Confuse Ray
100% 10 Confuses the target.
Feint Attack
60 20 Never misses.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Sand Attack
100% 15 Lowers the target's accuracy by one stage.
Screech
85% 40 Lowers the target's Defense by two stages.
Slash
70 100% 20 Has an increased chance for a critical hit.
Twineedle
25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.

Base Stats

Hp 40
Attack 50
Defense 90
Sp. Atk 30
Sp. Def 55
Speed 65
Total 330

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x