Skorupi
Diamond

It grips prey with its tail claws and injects poison. It tenaciously hangs on until the poison takes.

Pearl

It lives in arid lands. It buries itself in sand and lies in wait for unsuspecting prey.

Platinum

As soon as the tail claws close, its needle tips secrete poison. It can survive a year without food.

Heartgold/Soulsilver

It burrows under the sand to lie in wait for prey. Its tail claws can inject its prey with a savage poison.

Evolution Chain

skorupi
Skorupi
Level 40
drapion
Drapion

Pokédex Data

Classification Scorpion Pokémon
Height 0.8 m (2'07")
Weight 12.0 kg (26.5 lbs)
Abilities

Held Items

Training

EV Yield +1 defense
Catch Rate 120
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Bug, Water3

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
6 Leer
100% 30 Lowers the target's Defense by one stage.
12 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
17 Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
23 Knock Off
65 100% 20 Target drops its held item.
28 Scary Face
100% 10 Lowers the target's Speed by two stages.
34 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
39 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
45 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
50 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
6 Knock Off
65 100% 20 Target drops its held item.
12 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
17 Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
23 Scary Face
100% 10 Lowers the target's Speed by two stages.
28 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
34 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
39 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
45 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
50 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
6 Knock Off
65 100% 20 Target drops its held item.
12 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
17 Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
23 Scary Face
100% 10 Lowers the target's Speed by two stages.
28 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
34 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
39 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
45 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
50 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Knock Off
65 100% 20 Target drops its held item.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Knock Off
65 100% 20 Target drops its held item.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Agility
30 Raises the user's Speed by two stages.
Confuse Ray
100% 10 Confuses the target.
Feint Attack
60 20 Never misses.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Sand Attack
100% 15 Lowers the target's accuracy by one stage.
Screech
85% 40 Lowers the target's Defense by two stages.
Slash
70 100% 20 Has an increased chance for a critical hit.
Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.

Base Stats

Hp 40
Attack 50
Defense 90
Sp. Atk 30
Sp. Def 55
Speed 65
Total 330

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x