
Sun
In rare cases, it molts and sheds its scales. Medicine containing its scales as an ingredient will make a weary body feel invigorated.
Moon
Shiny objects are its passion. It can be found in its cave, scarcely moving, its gaze fixed on the jewels it’s amassed or Carbink it has caught.
Ultra Sun
It loves shiny things. When it finds a Sableye trying to catch a Carbink, Gabite becomes furiously angry and attacks the Sableye.
Ultra Moon
It sheds its skin and gradually grows larger. Its scales can be ground into a powder and used as raw materials for traditional medicine.
Pokédex Data
Classification
Cave Pokémon
Height
1.4 m (4'07")
Weight
56.0 kg (123.5 lbs)
Abilities
- Sand Veil
- Rough Skin (Hidden)
Held Items
None in this generation.
Game Locations
- Haina Desert Area
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
1 | Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
3 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
7 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
13 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
15 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
19 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
28 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
33 | Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
40 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
49 | Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
1 | Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
3 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
7 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
13 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
15 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
19 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
28 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
33 | Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
40 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
49 | Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM02 Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Sun/Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. |
Base Stats
Hp
68
Attack
90
Defense
65
Sp. Atk
50
Sp. Def
55
Speed
82
Total
410
Type Defenses
(vs. Gen 6+ rules)