Bidoof
No entry available for this game era.

Evolution Chain

bidoof
Bidoof
Level 15
bibarel
Bibarel

Pokédex & Training Data

Classification Plump Mouse Pokémon
Height 0.5 m (1'08")
Weight 20.0 kg (44.1 lbs)
Abilities
EV Yield +1 hp
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Ground

Pokédex Numbers

Sinnoh (D/P) #013
Sinnoh (Plat.) #013
Kalos (Central) #038
Hisui #010
National #399

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
5 Defense Curl
— — 40 Raises user’s Defense by one stage.
9 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
13 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
17 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
21 Yawn
— — 10 Target sleeps at the end of the next turn.
25 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
33 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
37 Swords Dance
— — 20 Raises the user’s Attack by two stages.
41 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
45 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
49 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
5 Defense Curl
— — 40 Raises user’s Defense by one stage.
9 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
13 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
17 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
21 Yawn
— — 10 Target sleeps at the end of the next turn.
25 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
33 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
37 Swords Dance
— — 20 Raises the user’s Attack by two stages.
41 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
45 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
49 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Covet
60 100% 25 Takes the target’s item.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Shock Wave
60 — 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Water Sport
— — 15 Halves all Fire-type damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
Mud Sport
— — 15 Halves all Electric-type damage.
Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Water Sport
— — 15 Halves all Fire-type damage.

Base Stats

Hp 59
Attack 45
Defense 40
Sp. Atk 35
Sp. Def 40
Speed 31
Total 250

Type Defenses

(vs. Gen 6+ rules)

2x
0x