Bidoof
Diamond

With nerves of steel, nothing can perturb it. It is more agile and active than it appears.

Pearl

It constantly gnaws on logs and rocks to whittle down its front teeth. It nests alongside water.

Platinum

A comparison revealed that BIDOOF’s front teeth grow at the same rate as RATTATA’s.

Heartgold/Soulsilver

It lives in groups by the water. It chews up boulders and trees around its nest with its incisors.

Evolution Chain

bidoof
Bidoof
Level 15
bibarel
Bibarel

Pokédex Data

Classification Plump Mouse Pokémon
Height 0.5 m (1'08")
Weight 20.0 kg (44.1 lbs)
Abilities

Game Locations

  • Eterna Forest Area
  • Great Marsh Area 1
  • Great Marsh Area 2
  • Great Marsh Area 3
  • Great Marsh Area 4
  • Great Marsh Area 5
  • Great Marsh Area 6
  • Johto Route 30 Area
  • Johto Route 31 Area
  • Johto Route 32 Area
  • Johto Route 34 Area
  • Johto Route 35 Area
  • Johto Route 42 Area
  • Johto Route 43 Area
  • Johto Route 44 Area
  • Johto Route 45 Area
  • Johto Route 47 Area
  • Kanto Route 10 Area
  • Kanto Route 13 Area
  • Kanto Route 22 Area
  • Kanto Route 24 Area
  • Kanto Route 25 Area
  • Kanto Route 26 Area
  • Kanto Route 27 Area
  • Kanto Route 28 Area
  • Kanto Route 4 Area
  • Kanto Route 6 Area
  • Kanto Route 9 Area
  • Kanto Sea Route 21 Area
  • Lake Verity After Galactic Intervention
  • Lake Verity Before Galactic Intervention
  • Mt Silver Outside
  • Ruins Of Alph Outside
  • Sinnoh Route 201 Area
  • Sinnoh Route 202 Area
  • Sinnoh Route 203 Area
  • Sinnoh Route 204 North Towards Floaroma Town
  • Sinnoh Route 204 South Towards Jubilife City
  • Sinnoh Route 205 East Towards Eterna City
  • Sinnoh Route 205 South Towards Floaroma Town
  • Sinnoh Route 208 Area
  • Sinnoh Route 211 West Towards Eterna City
  • Unknown All Rattata Area
  • Valley Windworks Area

Training

EV Yield +1 hp
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Growl
100% 40 Lowers the target's Attack by one stage.
9 Defense Curl
40 Raises user's Defense by one stage.
13 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
17 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
21 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
25 Yawn
10 Target sleeps at the end of the next turn.
29 Amnesia
20 Raises the user's Special Defense by two stages.
33 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
41 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Growl
100% 40 Lowers the target's Attack by one stage.
9 Defense Curl
40 Raises user's Defense by one stage.
13 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
17 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
21 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
25 Yawn
10 Target sleeps at the end of the next turn.
29 Amnesia
20 Raises the user's Special Defense by two stages.
33 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
41 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
45 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Growl
100% 40 Lowers the target's Attack by one stage.
9 Defense Curl
40 Raises user's Defense by one stage.
13 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
17 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
21 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
25 Yawn
10 Target sleeps at the end of the next turn.
29 Amnesia
20 Raises the user's Special Defense by two stages.
33 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
41 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
45 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Swift
60 20 Never misses.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Swift
60 20 Never misses.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Water Sport
15 Halves all Fire-type damage.

Base Stats

Hp 59
Attack 45
Defense 40
Sp. Atk 35
Sp. Def 40
Speed 31
Total 250

Type Defenses

(vs. Gen 6+ rules)

2x
0x