No entry available for this game era.
Pokédex & Training Data
Classification
Firefly Pokémon
Height
0.7 m (2'04")
Weight
17.7 kg (39.0 lbs)
Abilities
- Illuminate
- Swarm
- Prankster (Hidden)
EV Yield
+1 speed
Catch Rate
150
Base Friendship
70
Growth Rate
slow then very fast
Gender Ratio
♂
♀
Egg Groups
Bug, Humanshape
Pokédex Numbers
Hoenn (R/S/E)
#086
Kalos (Central)
#133
Hoenn (OR/AS)
#089
National
#313
Kitakami
#009
Held Items
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| 5 | Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| 8 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 12 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 15 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target’s Special Attack by one stage. | |
| 19 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 22 | Tail Glow | — | — | 20 | Raises the user’s Special Attack by three stages. | |
| 26 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| 29 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| 33 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 36 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 40 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 43 | Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 47 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 50 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| 5 | Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| 8 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 12 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 15 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target’s Special Attack by one stage. | |
| 19 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 22 | Tail Glow | — | — | 20 | Raises the user’s Special Attack by three stages. | |
| 26 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| 29 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| 33 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 36 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 40 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 43 | Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 47 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 50 | Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
| Defog | — | — | 15 | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | |
| Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Shock Wave | 60 | — | 20 | Never misses. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Trick | — | 100% | 10 | User and target swap items. | |
| Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Sun/Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |
| Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Trick | — | 100% | 10 | User and target swap items. |
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |
| Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| Lunge | 80 | 100% | 15 | Lowers the target’s Attack by one stage after inflicting damage. | |
| Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Trick | — | 100% | 10 | User and target swap items. |
Base Stats
Hp
65
Attack
73
Defense
75
Sp. Atk
47
Sp. Def
85
Speed
85
Total
430
Type Defenses
(vs. Gen 6+ rules)