Volbeat
No entry available for this game era.

Pokédex Data

Classification Firefly Pokémon
Height 0.7 m (2'04")
Weight 17.7 kg (39.0 lbs)
Abilities

Held Items

Training

EV Yield +1 speed
Catch Rate 150
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Egg Groups Bug, Humanshape

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Flash
100% 20 Lowers the target's accuracy by one stage.
5 Double Team
15 Raises the user's evasion by one stage.
8 Confuse Ray
100% 10 Confuses the target.
12 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
15 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
19 Moonlight
5 Heals the user by half its max HP. Affected by weather.
22 Tail Glow
20 Raises the user's Special Attack by three stages.
26 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
29 Protect
10 Prevents any moves from hitting the user this turn.
33 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
36 Helping Hand
20 Ally's next move inflicts half more damage.
40 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
43 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
47 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
50 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Flash
100% 20 Lowers the target's accuracy by one stage.
5 Double Team
15 Raises the user's evasion by one stage.
8 Confuse Ray
100% 10 Confuses the target.
12 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
15 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
19 Moonlight
5 Heals the user by half its max HP. Affected by weather.
22 Tail Glow
20 Raises the user's Special Attack by three stages.
26 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
29 Protect
10 Prevents any moves from hitting the user this turn.
33 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
36 Helping Hand
20 Ally's next move inflicts half more damage.
40 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
43 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
47 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
50 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Helping Hand
20 Ally's next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Shock Wave
60 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
100% 10 User and target swap items.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Dizzy Punch
70 100% 10 Has a 20% chance to confuse the target.
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Trick
100% 10 User and target swap items.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Dizzy Punch
70 100% 10 Has a 20% chance to confuse the target.
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Lunge
80 100% 15 Lowers the target's Attack by one stage after inflicting damage.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Trick
100% 10 User and target swap items.

Base Stats

Hp 65
Attack 73
Defense 75
Sp. Atk 47
Sp. Def 85
Speed 85
Total 430

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x