
Ruby
With the arrival of night, VOLBEAT emits light from its tail. It communicates with others by adjusting the intensity and flashing of its light. This POKéMON is attracted by the sweet aroma of ILLUMISE.
Sapphire
VOLBEAT’s tail glows like a lightbulb. With other VOLBEAT, it uses its tail to draw geometric shapes in the night sky. This POKéMON loves the sweet aroma given off by ILLUMISE.
Emerald
With their taillights lit, VOLBEAT fly in a swarm, drawing geometric designs in the night sky. They move their nests if their pond water becomes dirty.
Firered/Leafgreen
It lives around clean ponds. At night, its rear lights up. It converses with others by flashing its light.
Pokédex Data
Classification
Firefly Pokémon
Height
0.7 m (2'04")
Weight
17.7 kg (39.0 lbs)
Abilities
Held Items
None in this generation.
Game Locations
- Hoenn Route 117 Area
Training
EV Yield
+1 speed
Catch Rate
150
Base Friendship
70
Growth Rate
slow then very fast
Gender Ratio
♂
♀
Egg Groups
Bug, Humanshape
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
9 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
13 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
17 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
21 | Tail Glow | — | — | 20 | Raises the user's Special Attack by three stages. | |
25 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
29 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
33 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
37 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
9 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
13 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
17 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
21 | Tail Glow | — | — | 20 | Raises the user's Special Attack by three stages. | |
25 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
29 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
33 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
37 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
9 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
13 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
17 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
21 | Tail Glow | — | — | 20 | Raises the user's Special Attack by three stages. | |
25 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
29 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
33 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
37 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Thunder Wave | — | 90% | 20 | Paralyzes the target. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Thunder Wave | — | 90% | 20 | Paralyzes the target. |
Egg Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Trick | — | 100% | 10 | User and target swap items. |
Base Stats
Hp
65
Attack
73
Defense
75
Sp. Atk
47
Sp. Def
85
Speed
85
Total
430
Type Defenses
(vs. Gen 6+ rules)