Volbeat
Ruby

With the arrival of night, VOLBEAT emits light from its tail. It communicates with others by adjusting the intensity and flashing of its light. This POKéMON is attracted by the sweet aroma of ILLUMISE.

Sapphire

VOLBEAT’s tail glows like a lightbulb. With other VOLBEAT, it uses its tail to draw geometric shapes in the night sky. This POKéMON loves the sweet aroma given off by ILLUMISE.

Emerald

With their taillights lit, VOLBEAT fly in a swarm, drawing geometric designs in the night sky. They move their nests if their pond water becomes dirty.

Firered/Leafgreen

It lives around clean ponds. At night, its rear lights up. It converses with others by flashing its light.

Pokédex Data

Classification Firefly Pokémon
Height 0.7 m (2'04")
Weight 17.7 kg (39.0 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Hoenn Route 117 Area

Training

EV Yield +1 speed
Catch Rate 150
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Egg Groups Bug, Humanshape

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Confuse Ray
100% 10 Confuses the target.
9 Double Team
15 Raises the user's evasion by one stage.
13 Moonlight
5 Heals the user by half its max HP. Affected by weather.
17 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
21 Tail Glow
20 Raises the user's Special Attack by three stages.
25 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
29 Protect
10 Prevents any moves from hitting the user this turn.
33 Helping Hand
20 Ally's next move inflicts half more damage.
37 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Confuse Ray
100% 10 Confuses the target.
9 Double Team
15 Raises the user's evasion by one stage.
13 Moonlight
5 Heals the user by half its max HP. Affected by weather.
17 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
21 Tail Glow
20 Raises the user's Special Attack by three stages.
25 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
29 Protect
10 Prevents any moves from hitting the user this turn.
33 Helping Hand
20 Ally's next move inflicts half more damage.
37 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Confuse Ray
100% 10 Confuses the target.
9 Double Team
15 Raises the user's evasion by one stage.
13 Moonlight
5 Heals the user by half its max HP. Affected by weather.
17 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
21 Tail Glow
20 Raises the user's Special Attack by three stages.
25 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
29 Protect
10 Prevents any moves from hitting the user this turn.
33 Helping Hand
20 Ally's next move inflicts half more damage.
37 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
90% 20 Paralyzes the target.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Trick
100% 10 User and target swap items.

Base Stats

Hp 65
Attack 73
Defense 75
Sp. Atk 47
Sp. Def 85
Speed 85
Total 430

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x