Volbeat
Black/WhiteBlack 2/White 2

It communicates with others by lighting up its rear at night. It loves Illumise’s sweet aroma.

Pokédex & Training Data

Classification Firefly Pokémon
Height 0.7 m (2'04")
Weight 17.7 kg (39.0 lbs)
Abilities
EV Yield +1 speed
Catch Rate 150
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
♂ ♀
Egg Groups Bug, Humanshape

Pokédex Numbers

Hoenn (R/S/E) #086
Kalos (Central) #133
Hoenn (OR/AS) #089
National #313
Kitakami #009

Held Items

None in this generation.

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
5 Double Team
— — 15 Raises the user’s evasion by one stage.
9 Confuse Ray
— 100% 10 Confuses the target.
13 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
17 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
21 Tail Glow
— — 20 Raises the user’s Special Attack by three stages.
25 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
29 Protect
— — 10 Prevents any moves from hitting the user this turn.
33 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
37 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
41 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
45 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
5 Double Team
— — 15 Raises the user’s evasion by one stage.
9 Confuse Ray
— 100% 10 Confuses the target.
13 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
17 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
21 Tail Glow
— — 20 Raises the user’s Special Attack by three stages.
25 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
29 Protect
— — 10 Prevents any moves from hitting the user this turn.
33 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
37 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
41 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
45 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Roost
— — 5 Heals the user by half its max HP.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
— 100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Dizzy Punch
70 100% 10 Has a 20% chance to confuse the target.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Trick
— 100% 10 User and target swap items.

Base Stats

Hp 65
Attack 73
Defense 75
Sp. Atk 47
Sp. Def 85
Speed 85
Total 430

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x