Nidorina
Lets Go Pikachu/Lets Go Eevee

When resting deep in its burrow, its barbs always retract. This is proof that it is relaxed.

Evolution Chain

nidoran-f
Nidoran F
Level 16
nidorina
Nidorina
moon-stone moon stone
nidoqueen
Nidoqueen

Pokédex Data

Classification Poison Pin Pokémon
Height 0.8 m (2'07")
Weight 20.0 kg (44.1 lbs)
Abilities

Training

EV Yield +2 hp
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
7 Tail Whip
100% 30 Lowers the target's Defense by one stage.
9 Double Kick
30 100% 30 Hits twice in one turn.
13 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
20 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
23 Bite
60 100% 25 Has a 30% chance to make the target flinch.
28 Helping Hand
20 Ally's next move inflicts half more damage.
35 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
38 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
43 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
50 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
58 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
7 Tail Whip
100% 30 Lowers the target's Defense by one stage.
9 Double Kick
30 100% 30 Hits twice in one turn.
13 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
20 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
23 Bite
60 100% 25 Has a 30% chance to make the target flinch.
28 Helping Hand
20 Ally's next move inflicts half more damage.
35 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
38 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
43 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
50 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
58 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Growl
100% 40 Lowers the target's Attack by one stage.
3 Tail Whip
100% 30 Lowers the target's Defense by one stage.
6 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
9 Double Kick
30 100% 30 Hits twice in one turn.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Helping Hand
20 Ally's next move inflicts half more damage.
23 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
31 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
39 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
47 Super Fang
90% 10 Inflicts damage equal to half the target's HP.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Helping Hand
20 Ally's next move inflicts half more damage.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
20 Reduces damage from physical attacks by half.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM19 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM36 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM38 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM52 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Helping Hand
20 Ally's next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 70
Attack 62
Defense 67
Sp. Atk 55
Sp. Def 55
Speed 56
Total 365

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x