
Diamond/PearlPlatinum
When it senses danger, it raises all the barbs on its body. These barbs grow slower than NIDORINO’s.
Heartgold
When feeding its young, it first chews the food into a paste, then spits it out for the offspring.
Soulsilver
It has a calm and caring nature. Because its horn grows slowly, it prefers not to fight.
Pokédex Data
Classification
Poison Pin Pokémon
Height
0.8 m (2'07")
Weight
20.0 kg (44.1 lbs)
Abilities
Game Locations
- Johto Safari Zone Zone Savannah
- Kanto Route 13 Area
- Kanto Route 14 Area
- Kanto Route 15 Area
- Sinnoh Route 221 Area
- Valor Lakefront Area
Training
EV Yield
+2 hp
Catch Rate
120
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
9 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
13 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
20 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
23 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
28 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
35 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
38 | Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | |
43 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
50 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
58 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
9 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
13 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
20 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
23 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
28 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
35 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
38 | Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | |
43 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
50 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
58 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
9 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
13 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
20 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
23 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
28 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
35 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
38 | Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | |
43 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
50 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
58 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. |
Base Stats
Hp
70
Attack
62
Defense
67
Sp. Atk
55
Sp. Def
55
Speed
56
Total
365
Type Defenses
(vs. Gen 6+ rules)