Nidorina
Red/Blue

The female's horn develops slowly. Prefers physical attacks such as clawing and biting.

Yellow

When resting deep in its burrow, its thorns always retract. This is proof that it is relaxed.

Evolution Chain

nidoran-f
Nidoran F
Level 16
nidorina
Nidorina
nidoqueen
Nidoqueen

Pokédex & Training Data

Classification Poison Pin Pokémon
Height 0.8 m (2'07")
Weight 20.0 kg (44.1 lbs)
Abilities N/A in Gen I
EV Yield +2 hp
Catch Rate 120
Base Friendship 70
Growth Rate medium slow

Pokédex Numbers

Kanto (R/B/Y) #030
Johto (G/S/C) #096
Johto (HG/SS) #096
Kalos (Coastal) #105
National #030
Crown Tundra #066

Game Locations

Kanto Route 23 Area
Kanto Route 9 Area
Kanto Safari Zone Area 1 East
Kanto Safari Zone Area 2 North
Kanto Safari Zone Area 3 West
Kanto Safari Zone Middle

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
8 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
14 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
23 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
32 Bite
60 100% 25 Has a 30% chance to make the target flinch.
41 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
50 Double Kick
30 100% 30 Hits twice in one turn.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
8 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
12 Double Kick
30 100% 30 Hits twice in one turn.
19 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
27 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
36 Bite
60 100% 25 Has a 30% chance to make the target flinch.
46 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Horn Drill
— 30% 5 Causes a one-hit KO.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 70
Attack 62
Defense 67
Sp. Atk 55
Sp. Def 55
Speed 56
Total 365

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x