No entry available for this game era.
Evolution Chain
Pokédex & Training Data
Classification
Acorn Pokémon
Height
0.5 m (1'08")
Weight
4.0 kg (8.8 lbs)
Abilities
- Chlorophyll
- Early Bird
- Pickpocket (Hidden)
EV Yield
+1 defense
Catch Rate
255
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Pokédex Numbers
Hoenn (R/S/E)
#022
Hoenn (OR/AS)
#022
Galar (Sw/Sh)
#039
National
#273
Kitakami
#054
Held Items
None in this generation.
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 3 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 6 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 9 | Growth | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. | |
| 12 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 15 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| 18 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 21 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 24 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| 27 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 30 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| 33 | Explosion | 250 | 100% | 5 | User faints. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM20 Trailblaze | 50 | 100% | 20 | No effect description available. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM33 Magical Leaf | 60 | — | 20 | Never misses. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM56 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| TM57 False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| TM62 Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM71 Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM81 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM111 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM114 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM119 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM128 Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| TM137 Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | |
| TM140 Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| TM159 Leaf Storm | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. | |
| TM168 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM177 Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| TM194 Grassy Glide | 55 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM205 Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| TM224 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
Egg Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Defog | — | — | 15 | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | |
| Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
| Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. |
Base Stats
Hp
40
Attack
40
Defense
50
Sp. Atk
30
Sp. Def
30
Speed
30
Total
220
Type Defenses
(vs. Gen 6+ rules)