Celebi
No entry available for this game era.

Pokédex Data

Classification Time Travel Pokémon
Height 0.6 m (1'12")
Weight 5.0 kg (11.0 lbs)
Abilities

Held Items

Training

EV Yield +3 hp
Catch Rate 45
Base Friendship 100
Growth Rate medium slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Recover
5 Heals the user by half its max HP.
1 Heal Bell
5 Cures the entire party of major status effects.
10 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
19 Magical Leaf
60 20 Never misses.
28 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
37 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
46 Natural Gift
100% 15 Power and type depend on the held berry.
55 Heal Block
100% 15 Prevents target from restoring its HP for five turns.
64 Future Sight
120 100% 10 Hits the target two turns later.
73 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.
82 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
91 Perish Song
5 User and target both faint after three turns.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Recover
5 Heals the user by half its max HP.
1 Heal Bell
5 Cures the entire party of major status effects.
10 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
19 Magical Leaf
60 20 Never misses.
28 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
37 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
46 Natural Gift
100% 15 Power and type depend on the held berry.
55 Heal Block
100% 15 Prevents target from restoring its HP for five turns.
64 Future Sight
120 100% 10 Hits the target two turns later.
73 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.
82 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
91 Perish Song
5 User and target both faint after three turns.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Magic Room
10 Negates held items for five turns.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Shock Wave
60 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
10 User and target swap abilities.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Trick
100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
Worry Seed
100% 10 Changes the target's ability to Insomnia.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 100
Attack 100
Defense 100
Sp. Atk 100
Sp. Def 100
Speed 100
Total 600

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
0.5x
2x
0.5x
2x
0.5x
4x
2x
2x