Gold
This POKéMON wan ders across time. Grass and trees flourish in the forests in which it has appeared.
Silver
When CELEBI disap pears deep in a forest, it is said to leave behind an egg it brought from the future.
Crystal
Revered as a guardian of the forest, CELEBI appears wherever beautiful forests exist.
Pokédex & Training Data
Classification
Time Travel Pokémon
Height
0.6 m (1'12")
Weight
5.0 kg (11.0 lbs)
Abilities
N/A in Gen II
EV Yield
+3 hp
Catch Rate
45
Base Friendship
100
Growth Rate
medium slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Johto (G/S/C)
#251
Johto (HG/SS)
#256
National
#251
Held Items
None in this generation.
Game Locations
Ilex Forest Area
Learned Moves
Level Up Moves
Gold/Silver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
| 1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 1 | Recover | — | — | 5 | Heals the user by half its max HP. | |
| 1 | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
| 10 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| 20 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 30 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| 40 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| 50 | Perish Song | — | — | 5 | User and target both faint after three turns. |
Crystal
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
| 1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 1 | Recover | — | — | 5 | Heals the user by half its max HP. | |
| 1 | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
| 10 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| 20 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 30 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| 40 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| 50 | Perish Song | — | — | 5 | User and target both faint after three turns. |
TM/HM Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM05 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM20 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM39 Swift | 60 | — | 20 | Never misses. | |
| TM40 Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| TM42 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM43 Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM50 Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it’s asleep. |
Base Stats
Hp
100
Attack
100
Defense
100
Sp. Atk
100
Sp. Def
100
Speed
100
Total
600
Type Defenses
(vs. Gen 6+ rules)