Celebi
Gold

This POKéMON wan­ ders across time. Grass and trees flourish in the forests in which it has appeared.

Silver

When CELEBI disap­ pears deep in a forest, it is said to leave behind an egg it brought from the future.

Crystal

Revered as a guardian of the forest, CELEBI appears wherever beautiful forests exist.

Pokédex Data

Classification Time Travel Pokémon
Height 0.6 m (1'12")
Weight 5.0 kg (11.0 lbs)
Abilities N/A in Gen II

Held Items

None in this generation.

Game Locations

  • Ilex Forest Area

Training

EV Yield +3 hp
Catch Rate 45
Base Friendship 100
Growth Rate medium slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Recover
5 Heals the user by half its max HP.
1 Heal Bell
5 Cures the entire party of major status effects.
10 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
20 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
30 Future Sight
120 100% 10 Hits the target two turns later.
40 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
50 Perish Song
5 User and target both faint after three turns.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Recover
5 Heals the user by half its max HP.
1 Heal Bell
5 Cures the entire party of major status effects.
10 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
20 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
30 Future Sight
120 100% 10 Hits the target two turns later.
40 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
50 Perish Song
5 User and target both faint after three turns.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Psych Up
10 Discards the user's stat changes and copies the target's.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Swift
60 20 Never misses.
TM40 Defense Curl
40 Raises user's Defense by one stage.
TM42 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM43 Detect
5 Prevents any moves from hitting the user this turn.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM50 Nightmare
100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.

Base Stats

Hp 100
Attack 100
Defense 100
Sp. Atk 100
Sp. Def 100
Speed 100
Total 600

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
0.5x
2x
0.5x
2x
0.5x
4x
2x
2x