Celebi
EmeraldRuby/Sapphire

This POKéMON came from the future by crossing over time. It is thought that so long as CELEBI appears, a bright and shining future awaits us.

Firered

When CELEBI disappears deep in a forest, it is said to leave behind an egg it brought from the future.

Leafgreen

This POKéMON wanders across time. Grass and trees flourish in the forests in which it has appeared.

Pokédex & Training Data

Classification Time Travel Pokémon
Height 0.6 m (1'12")
Weight 5.0 kg (11.0 lbs)
Abilities
EV Yield +3 hp
Catch Rate 45
Base Friendship 100
Growth Rate medium slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Johto (G/S/C) #251
Johto (HG/SS) #256
National #251

Held Items

Lum Berry 100%

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Recover
— — 5 Heals the user by half its max HP.
1 Heal Bell
— — 5 Cures the entire party of major status effects.
10 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
20 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
30 Future Sight
120 100% 10 Hits the target two turns later.
40 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
50 Perish Song
— — 5 User and target both faint after three turns.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Recover
— — 5 Heals the user by half its max HP.
1 Heal Bell
— — 5 Cures the entire party of major status effects.
10 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
20 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
30 Future Sight
120 100% 10 Hits the target two turns later.
40 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
50 Perish Song
— — 5 User and target both faint after three turns.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Recover
— — 5 Heals the user by half its max HP.
1 Heal Bell
— — 5 Cures the entire party of major status effects.
10 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
20 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
30 Future Sight
120 100% 10 Hits the target two turns later.
40 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
50 Perish Song
— — 5 User and target both faint after three turns.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 — 20 Never misses.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Skill Swap
— — 10 User and target swap abilities.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Metronome
— — 10 Randomly selects and uses any move in the game.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
Swords Dance
— — 20 Raises the user’s Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Metronome
— — 10 Randomly selects and uses any move in the game.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
— — 20 Raises the user’s Attack by two stages.

Base Stats

Hp 100
Attack 100
Defense 100
Sp. Atk 100
Sp. Def 100
Speed 100
Total 600

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
0.5x
2x
0.5x
2x
0.5x
4x
2x
2x