Celebi
EmeraldRuby/Sapphire

This POKéMON came from the future by crossing over time. It is thought that so long as CELEBI appears, a bright and shining future awaits us.

Firered

When CELEBI disappears deep in a forest, it is said to leave behind an egg it brought from the future.

Leafgreen

This POKéMON wanders across time. Grass and trees flourish in the forests in which it has appeared.

Pokédex Data

Classification Time Travel Pokémon
Height 0.6 m (1'12")
Weight 5.0 kg (11.0 lbs)
Abilities

Held Items

Lum Berry 100%

Training

EV Yield +3 hp
Catch Rate 45
Base Friendship 100
Growth Rate medium slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Recover
5 Heals the user by half its max HP.
1 Heal Bell
5 Cures the entire party of major status effects.
10 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
20 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
30 Future Sight
120 100% 10 Hits the target two turns later.
40 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
50 Perish Song
5 User and target both faint after three turns.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Recover
5 Heals the user by half its max HP.
1 Heal Bell
5 Cures the entire party of major status effects.
10 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
20 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
30 Future Sight
120 100% 10 Hits the target two turns later.
40 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
50 Perish Song
5 User and target both faint after three turns.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Recover
5 Heals the user by half its max HP.
1 Heal Bell
5 Cures the entire party of major status effects.
10 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
20 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
30 Future Sight
120 100% 10 Hits the target two turns later.
40 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
50 Perish Song
5 User and target both faint after three turns.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 20 Never misses.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Skill Swap
10 User and target swap abilities.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Swords Dance
20 Raises the user's Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Base Stats

Hp 100
Attack 100
Defense 100
Sp. Atk 100
Sp. Def 100
Speed 100
Total 600

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
0.5x
2x
0.5x
2x
0.5x
4x
2x
2x