Bergmite
Omega RubyX

It blocks opponents’ attacks with the ice that shields its body. It uses cold air to repair any cracks with new ice.

Alpha SapphireY

Using air of -150 degrees Fahrenheit, they freeze opponents solid. They live in herds above the snow line on mountains.

Evolution Chain

bergmite
Bergmite
Level 37
avalugg
Avalugg

Pokédex Data

Classification Ice Chunk Pokémon
Height 1.0 m (3'03")
Weight 99.5 kg (219.4 lbs)
Abilities

Game Locations

  • Frost Cavern Unknown Area 314
  • Frost Cavern Unknown Area 315
  • Frost Cavern Unknown Area 316
  • Frost Cavern Unknown Area 317

Training

EV Yield +1 defense
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Monster, Mineral

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Harden
30 Raises the user's Defense by one stage.
5 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
10 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
20 Sharpen
30 Raises the user's Attack by one stage.
22 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
26 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
30 Ice Ball
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
35 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
39 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
43 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
47 Recover
5 Heals the user by half its max HP.
49 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Harden
30 Raises the user's Defense by one stage.
5 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
10 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
20 Sharpen
30 Raises the user's Attack by one stage.
22 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
26 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
30 Ice Ball
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
35 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
39 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
43 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
47 Recover
5 Heals the user by half its max HP.
49 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Barrier
20 Raises the user's Defense by two stages.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Mist
30 Protects the user's stats from being changed by enemy moves.
Recover
5 Heals the user by half its max HP.

Base Stats

Hp 55
Attack 69
Defense 85
Sp. Atk 32
Sp. Def 35
Speed 28
Total 304

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x