Omega RubyX
It blocks opponents’ attacks with the ice that shields its body. It uses cold air to repair any cracks with new ice.
Alpha SapphireY
Using air of -150 degrees Fahrenheit, they freeze opponents solid. They live in herds above the snow line on mountains.
Pokédex & Training Data
Classification
Ice Chunk Pokémon
Height
1.0 m (3'03")
Weight
99.5 kg (219.4 lbs)
EV Yield
+1 defense
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Pokédex Numbers
Kalos (Mountain)
#079
Galar (Sw/Sh)
#358
Hisui
#215
Paldea (S/V)
#363
National
#712
Crown Tundra
#142
Game Locations
Frost Cavern Unknown Area 314
Frost Cavern Unknown Area 315
Frost Cavern Unknown Area 316
Frost Cavern Unknown Area 317
Learned Moves
Level Up Moves
X/Y
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 1 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 5 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
| 10 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 15 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 20 | Sharpen | — | — | 30 | Raises the user’s Attack by one stage. | |
| 22 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 26 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
| 30 | Ice Ball | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 35 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
| 39 | Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| 43 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 47 | Recover | — | — | 5 | Heals the user by half its max HP. | |
| 49 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
OR/AS
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 1 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 5 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
| 10 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 15 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 20 | Sharpen | — | — | 30 | Raises the user’s Attack by one stage. | |
| 22 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 26 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
| 30 | Ice Ball | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 35 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
| 39 | Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| 43 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 47 | Recover | — | — | 5 | Heals the user by half its max HP. | |
| 49 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
X/Y
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM69 Rock Polish | — | — | 20 | Raises the user’s Speed by two stages. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| TM79 Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
OR/AS
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM69 Rock Polish | — | — | 20 | Raises the user’s Speed by two stages. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| TM79 Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Tutor Moves
OR/AS
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| After You | — | — | 15 | Makes the target act next this turn. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Egg Moves
X/YOR/AS
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Barrier | — | — | 20 | Raises the user’s Defense by two stages. | |
| Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. | |
| Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| Recover | — | — | 5 | Heals the user by half its max HP. |
Base Stats
Hp
55
Attack
69
Defense
85
Sp. Atk
32
Sp. Def
35
Speed
28
Total
304
Type Defenses
(vs. Gen 6+ rules)