Bergmite
Omega RubyX

It blocks opponents’ attacks with the ice that shields its body. It uses cold air to repair any cracks with new ice.

Alpha SapphireY

Using air of -150 degrees Fahrenheit, they freeze opponents solid. They live in herds above the snow line on mountains.

Evolution Chain

bergmite
Bergmite
Level 37
avalugg
Avalugg

Pokédex & Training Data

Classification Ice Chunk Pokémon
Height 1.0 m (3'03")
Weight 99.5 kg (219.4 lbs)
Abilities
EV Yield +1 defense
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Monster, Mineral

Pokédex Numbers

Kalos (Mountain) #079
Galar (Sw/Sh) #358
Hisui #215
Paldea (S/V) #363
National #712
Crown Tundra #142

Game Locations

Frost Cavern Unknown Area 314
Frost Cavern Unknown Area 315
Frost Cavern Unknown Area 316
Frost Cavern Unknown Area 317

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Harden
— — 30 Raises the user’s Defense by one stage.
5 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
10 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
20 Sharpen
— — 30 Raises the user’s Attack by one stage.
22 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
26 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
30 Ice Ball
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
35 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
39 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
43 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
47 Recover
— — 5 Heals the user by half its max HP.
49 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Harden
— — 30 Raises the user’s Defense by one stage.
5 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
10 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
20 Sharpen
— — 30 Raises the user’s Attack by one stage.
22 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
26 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
30 Ice Ball
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
35 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
39 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
43 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
47 Recover
— — 5 Heals the user by half its max HP.
49 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Barrier
— — 20 Raises the user’s Defense by two stages.
Mirror Coat
— 100% 20 Inflicts twice the damage the user received from the last special hit it took.
Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
Recover
— — 5 Heals the user by half its max HP.

Base Stats

Hp 55
Attack 69
Defense 85
Sp. Atk 32
Sp. Def 35
Speed 28
Total 304

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x