Inkay
Omega RubyX

Opponents who stare at the flashing of the light-emitting spots on its body become dazed and lose their will to fight.

Alpha SapphireY

It flashes the light-emitting spots on its body, which drains its opponent’s will to fight. It takes the opportunity to scuttle away and hide.

Evolution Chain

inkay
Inkay
Level 30
malamar
Malamar

Pokédex & Training Data

Classification Revolving Pokémon
Height 0.4 m (1'04")
Weight 3.5 kg (7.7 lbs)
Abilities
EV Yield +1 attack
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Water2

Pokédex Numbers

Kalos (Coastal) #010
Alola (US/UM) #026
Galar (Sw/Sh) #290
National #686
Isle of Armor #108
Blueberry #080

Game Locations

Azure Bay Area
Kalos Route 8 Area

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
4 Reflect
— — 20 Reduces damage from physical attacks by half.
8 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
12 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
13 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
15 Topsy Turvy
— — 20 Inverts the target’s stat modifiers.
18 Hypnosis
— 60% 20 Puts the target to sleep.
21 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
23 Switcheroo
— 100% 10 User and target swap items.
27 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
31 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
35 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
39 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
43 Slash
70 100% 20 Has an increased chance for a critical hit.
46 Night Slash
70 100% 15 Has an increased chance for a critical hit.
48 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
4 Reflect
— — 20 Reduces damage from physical attacks by half.
8 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
12 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
13 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
15 Topsy Turvy
— — 20 Inverts the target’s stat modifiers.
18 Hypnosis
— 60% 20 Puts the target to sleep.
21 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
23 Switcheroo
— 100% 10 User and target swap items.
27 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
31 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
35 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
39 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
43 Slash
70 100% 20 Has an increased chance for a critical hit.
46 Night Slash
70 100% 15 Has an increased chance for a critical hit.
48 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Knock Off
65 100% 20 Target drops its held item.
Role Play
— — 10 Copies the target’s ability.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Camouflage
— — 20 User’s type changes to match the terrain.
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
Power Split
— — 10 Averages Attack and Special Attack with the target.
Simple Beam
— 100% 15 Changes the target’s ability to Simple.

Base Stats

Hp 53
Attack 54
Defense 53
Sp. Atk 37
Sp. Def 46
Speed 45
Total 288

Type Defenses

(vs. Gen 6+ rules)

0x
4x
2x