Vivillon
Omega RubyX

Vivillon with many different patterns are found all over the world. These patterns are affected by the climate of their habitat.

Alpha SapphireY

The patterns on this Pokémon’s wings depend on the climate and topography of its habitat. It scatters colorful scales.

Evolution Chain

scatterbug
Scatterbug
Level 9
spewpa
Spewpa
Level 12
vivillon
Vivillon

Pokédex & Training Data

Classification Scale Pokémon
Height 1.2 m (3'11")
Weight 17.0 kg (37.5 lbs)
EV Yield +1 hp
+1 Sp. Atk
+1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Kalos (Central) #022
Paldea (S/V) #037
National #666

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Poison Powder
— 75% 35 Poisons the target.
1 Stun Spore
— 75% 30 Paralyzes the target.
1 Sleep Powder
— 75% 15 Puts the target to sleep.
1 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
1 Powder
— 100% 20 Explodes if the target uses a fire move this turn, damaging it for 1/4 its max HP and preventing the move.
12 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
17 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
21 Supersonic
— 55% 20 Confuses the target.
25 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
31 Aromatherapy
— — 5 Cures the entire party of major status effects.
35 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
41 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
45 Quiver Dance
— — 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
50 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
55 Powder
— 100% 20 Explodes if the target uses a fire move this turn, damaging it for 1/4 its max HP and preventing the move.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Poison Powder
— 75% 35 Poisons the target.
1 Stun Spore
— 75% 30 Paralyzes the target.
1 Sleep Powder
— 75% 15 Puts the target to sleep.
1 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
1 Powder
— 100% 20 Explodes if the target uses a fire move this turn, damaging it for 1/4 its max HP and preventing the move.
12 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
17 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
21 Supersonic
— 55% 20 Confuses the target.
25 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
31 Aromatherapy
— — 5 Cures the entire party of major status effects.
35 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
41 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
45 Quiver Dance
— — 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
50 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
55 Powder
— 100% 20 Explodes if the target uses a fire move this turn, damaging it for 1/4 its max HP and preventing the move.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.

Base Stats

Hp 80
Attack 52
Defense 50
Sp. Atk 90
Sp. Def 50
Speed 89
Total 411

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
2x
2x
0.25x
0x
2x
0.5x
4x