Vivillon
No entry available for this game era.

Evolution Chain

scatterbug
Scatterbug
Level 9
spewpa
Spewpa
Level 12
vivillon
Vivillon

Pokédex & Training Data

Classification Scale Pokémon
Height 1.2 m (3'11")
Weight 17.0 kg (37.5 lbs)
EV Yield +1 hp
+1 Sp. Atk
+1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Kalos (Central) #022
Paldea (S/V) #037
National #666

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Poison Powder
— 75% 35 Poisons the target.
1 Stun Spore
— 75% 30 Paralyzes the target.
1 Sleep Powder
— 75% 15 Puts the target to sleep.
1 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
1 Powder
— 100% 20 Explodes if the target uses a fire move this turn, damaging it for 1/4 its max HP and preventing the move.
12 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
17 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
21 Supersonic
— 55% 20 Confuses the target.
25 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
31 Aromatherapy
— — 5 Cures the entire party of major status effects.
35 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
41 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
45 Quiver Dance
— — 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
50 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
55 Powder
— 100% 20 Explodes if the target uses a fire move this turn, damaging it for 1/4 its max HP and preventing the move.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Poison Powder
— 75% 35 Poisons the target.
1 Stun Spore
— 75% 30 Paralyzes the target.
1 Sleep Powder
— 75% 15 Puts the target to sleep.
1 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
1 Powder
— 100% 20 Explodes if the target uses a fire move this turn, damaging it for 1/4 its max HP and preventing the move.
12 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
17 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
21 Supersonic
— 55% 20 Confuses the target.
25 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
31 Aromatherapy
— — 5 Cures the entire party of major status effects.
35 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
41 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
45 Quiver Dance
— — 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
50 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
55 Powder
— 100% 20 Explodes if the target uses a fire move this turn, damaging it for 1/4 its max HP and preventing the move.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.

Base Stats

Hp 80
Attack 52
Defense 50
Sp. Atk 90
Sp. Def 50
Speed 89
Total 411

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
2x
2x
0.25x
0x
2x
0.5x
4x