Wartortle
Black/WhiteBlack 2/White 2

It is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.

Evolution Chain

squirtle
Squirtle
Level 16
wartortle
Wartortle
Level 36
blastoise
Blastoise

Pokédex & Training Data

Classification Turtle Pokémon
Height 1.0 m (3'03")
Weight 22.5 kg (49.6 lbs)
Abilities
EV Yield +1 defense
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Water1

Pokédex Numbers

Kanto (R/B/Y) #008
Johto (G/S/C) #233
Johto (HG/SS) #238
Kalos (Central) #087
National #008
Isle of Armor #072
Blueberry #171

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
4 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
10 Withdraw
— — 40 Raises the user’s Defense by one stage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
24 Protect
— — 10 Prevents any moves from hitting the user this turn.
28 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
32 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
36 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
40 Iron Defense
— — 15 Raises the user’s Defense by two stages.
44 Rain Dance
— — 5 Changes the weather to rain for five turns.
48 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
4 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
10 Withdraw
— — 40 Raises the user’s Defense by one stage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
24 Protect
— — 10 Prevents any moves from hitting the user this turn.
28 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
32 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
36 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
40 Iron Defense
— — 15 Raises the user’s Defense by two stages.
44 Rain Dance
— — 5 Changes the weather to rain for five turns.
48 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black/White
Name Class Power Acc. PP Effect
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 59
Attack 63
Defense 80
Sp. Atk 65
Sp. Def 80
Speed 58
Total 405

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x