
Gold
It is recognized as a symbol of longevity. If its shell has algae on it, that WARTORTLE is very old.
Silver
It cleverly con trols its furry ears and tail to maintain its balance while swimming.
Crystal
Its long, furry tail is a symbol of longevity, making it quite popular among older people.
Pokédex Data
Classification
Turtle Pokémon
Height
1.0 m (3'03")
Weight
22.5 kg (49.6 lbs)
Abilities
N/A in Gen II
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
4 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
10 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
13 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
19 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
25 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
31 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
37 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
45 | Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
53 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
4 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
10 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
13 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
19 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
25 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
31 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
37 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
45 | Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
53 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM04 Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM16 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM40 Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Crystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. |
Base Stats
Hp
59
Attack
63
Defense
80
Sp. Atk
65
Sp. Def
80
Speed
58
Total
405
Type Defenses
(vs. Gen 6+ rules)