Wartortle
Gold

It is recognized as a symbol of longevity. If its shell has algae on it, that WARTORTLE is very old.

Silver

It cleverly con­ trols its furry ears and tail to maintain its balance while swimming.

Crystal

Its long, furry tail is a symbol of longevity, making it quite popular among older people.

Evolution Chain

squirtle
Squirtle
Level 16
wartortle
Wartortle
Level 36
blastoise
Blastoise

Pokédex Data

Classification Turtle Pokémon
Height 1.0 m (3'03")
Weight 22.5 kg (49.6 lbs)
Abilities N/A in Gen II

Training

EV Yield +1 defense
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Water1

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
4 Tail Whip
100% 30 Lowers the target's Defense by one stage.
7 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
10 Withdraw
40 Raises the user's Defense by one stage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
19 Bite
60 100% 25 Has a 30% chance to make the target flinch.
25 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
31 Protect
10 Prevents any moves from hitting the user this turn.
37 Rain Dance
5 Changes the weather to rain for five turns.
45 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
53 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
4 Tail Whip
100% 30 Lowers the target's Defense by one stage.
7 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
10 Withdraw
40 Raises the user's Defense by one stage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
19 Bite
60 100% 25 Has a 30% chance to make the target flinch.
25 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
31 Protect
10 Prevents any moves from hitting the user this turn.
37 Rain Dance
5 Changes the weather to rain for five turns.
45 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
53 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM40 Defense Curl
40 Raises user's Defense by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Base Stats

Hp 59
Attack 63
Defense 80
Sp. Atk 65
Sp. Def 80
Speed 58
Total 405

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x