Wartortle
Gold

It is recognized as a symbol of longevity. If its shell has algae on it, that WARTORTLE is very old.

Silver

It cleverly con­ trols its furry ears and tail to maintain its balance while swimming.

Crystal

Its long, furry tail is a symbol of longevity, making it quite popular among older people.

Evolution Chain

squirtle
Squirtle
Level 16
wartortle
Wartortle
Level 36
blastoise
Blastoise

Pokédex & Training Data

Classification Turtle Pokémon
Height 1.0 m (3'03")
Weight 22.5 kg (49.6 lbs)
Abilities N/A in Gen II
EV Yield +1 defense
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Water1

Pokédex Numbers

Kanto (R/B/Y) #008
Johto (G/S/C) #233
Johto (HG/SS) #238
Kalos (Central) #087
National #008
Isle of Armor #072
Blueberry #171

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
4 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
10 Withdraw
— — 40 Raises the user’s Defense by one stage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
19 Bite
60 100% 25 Has a 30% chance to make the target flinch.
25 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
31 Protect
— — 10 Prevents any moves from hitting the user this turn.
37 Rain Dance
— — 5 Changes the weather to rain for five turns.
45 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
53 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
4 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
10 Withdraw
— — 40 Raises the user’s Defense by one stage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
19 Bite
60 100% 25 Has a 30% chance to make the target flinch.
25 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
31 Protect
— — 10 Prevents any moves from hitting the user this turn.
37 Rain Dance
— — 5 Changes the weather to rain for five turns.
45 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
53 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM40 Defense Curl
— — 40 Raises user’s Defense by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Base Stats

Hp 59
Attack 63
Defense 80
Sp. Atk 65
Sp. Def 80
Speed 58
Total 405

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x