Druddigon
Black

It warms its body by absorbing sunlight with its wings. When its body temperature falls, it can no longer move.

White

It races through narrow caves, using its sharp claws to catch prey. The skin on its face is harder than a rock.

Black 2/White 2

It runs through the narrow tunnels formed by Excadrill and Onix. It uses its sharp claws to catch prey.

Pokédex Data

Classification Cave Pokémon
Height 1.6 m (5'03")
Weight 139.0 kg (306.4 lbs)
Abilities

Held Items

Game Locations

  • Dragonspiral Tower 1f
  • Dragonspiral Tower Entrance
  • Dragonspiral Tower Outside
  • Unova Victory Road 2 Unknown Area 77
  • Unova Victory Road 2 Unknown Area 80

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Dragon, Monster

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Scary Face
100% 10 Lowers the target's Speed by two stages.
18 Dragon Rage
100% 10 Inflicts 40 points of damage.
21 Slash
70 100% 20 Has an increased chance for a critical hit.
25 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
27 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
31 Chip Away
70 100% 20 Ignores the target's stat modifiers.
35 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
40 Night Slash
70 100% 15 Has an increased chance for a critical hit.
45 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
49 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
55 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
62 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Scary Face
100% 10 Lowers the target's Speed by two stages.
18 Dragon Rage
100% 10 Inflicts 40 points of damage.
21 Slash
70 100% 20 Has an increased chance for a critical hit.
25 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
27 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
31 Chip Away
70 100% 20 Ignores the target's stat modifiers.
35 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
40 Night Slash
70 100% 15 Has an increased chance for a critical hit.
45 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
49 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
55 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
62 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.

Tutor Moves

Black/White
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
Feint Attack
60 20 Never misses.
Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Glare
100% 30 Paralyzes the target.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Snatch
10 Steals the target's move, if it's self-targeted.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Base Stats

Hp 77
Attack 120
Defense 90
Sp. Atk 60
Sp. Def 90
Speed 48
Total 485

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
2x