Druddigon
Ultra Sun

The red skin on its face is harder than rock. In narrow caves, it squares off against its enemies and charges face-first right into them.

Ultra Moon

It infiltrates tunnels that Pokémon like Diglett and Dugtrio have dug and quietly waits for prey to pass through.

Pokédex & Training Data

Classification Cave Pokémon
Height 1.6 m (5'03")
Weight 139.0 kg (306.4 lbs)
Abilities
EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Dragon, Monster

Pokédex Numbers

Unova (B/W) #127
Unova (B2/W2) #270
Kalos (Mountain) #141
Alola (US/UM) #374
National #621
Isle of Armor #063
Crown Tundra #119

Held Items

Game Locations

Resolution Cave Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
5 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
18 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
21 Slash
70 100% 20 Has an increased chance for a critical hit.
25 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
27 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
31 Chip Away
70 100% 20 Ignores the target’s stat modifiers.
35 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
40 Night Slash
70 100% 15 Has an increased chance for a critical hit.
45 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
49 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
55 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
62 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
5 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
18 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
21 Slash
70 100% 20 Has an increased chance for a critical hit.
25 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
27 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
31 Chip Away
70 100% 20 Ignores the target’s stat modifiers.
35 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
40 Night Slash
70 100% 15 Has an increased chance for a critical hit.
45 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
49 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
55 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
62 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
60 — 20 Never misses.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Crush Claw
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
Feint Attack
60 — 20 Never misses.
Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Glare
— 100% 30 Paralyzes the target.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Base Stats

Hp 77
Attack 120
Defense 90
Sp. Atk 60
Sp. Def 90
Speed 48
Total 485

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
2x