Sawsbuck
Black

They migrate according to the seasons. People can tell the season by looking at Sawsbuck’s horns.

White

The plants growing on its horns change according to the season. The leaders of the herd possess magnificent horns.

Black 2/White 2

They migrate according to the seasons, so some people call Sawsbuck the harbingers of spring.

Evolution Chain

deerling
Deerling
Level 34
sawsbuck
Sawsbuck

Pokédex Data

Classification Season Pokémon
Height 1.9 m (6'03")
Weight 92.5 kg (203.9 lbs)
Abilities

Game Locations

  • Dragonspiral Tower Entrance
  • Dragonspiral Tower Outside

Training

EV Yield +2 attack
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
1 Camouflage
20 User's type changes to match the terrain.
4 Growl
100% 40 Lowers the target's Attack by one stage.
7 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
10 Double Kick
30 100% 30 Hits twice in one turn.
13 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
16 Feint Attack
60 20 Never misses.
20 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
24 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
28 Aromatherapy
5 Cures the entire party of major status effects.
32 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
36 Charm
100% 20 Lowers the target's Attack by two stages.
37 Horn Leech
75 100% 10 Drains half the damage inflicted to heal the user.
44 Nature Power
20 Uses a move which depends upon the terrain.
52 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
60 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
1 Camouflage
20 User's type changes to match the terrain.
4 Growl
100% 40 Lowers the target's Attack by one stage.
7 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
10 Double Kick
30 100% 30 Hits twice in one turn.
13 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
16 Feint Attack
60 20 Never misses.
20 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
24 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
28 Aromatherapy
5 Cures the entire party of major status effects.
32 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
36 Charm
100% 20 Lowers the target's Attack by two stages.
37 Horn Leech
75 100% 10 Drains half the damage inflicted to heal the user.
44 Nature Power
20 Uses a move which depends upon the terrain.
52 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
60 Solar Beam
120 100% 10 Requires a turn to charge before attacking.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM83 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 80
Attack 100
Defense 70
Sp. Atk 60
Sp. Def 70
Speed 95
Total 475

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
2x
0.5x
2x
2x
0x