Deerling
Black

The color and scent of their fur changes to match the mountain grass. When they sense hostility, they hide in the grass.

White

The turning of the seasons changes the color and scent of this Pokémon’s fur. People use it to mark the seasons.

Black 2/White 2

Their coloring changes according to the seasons and can be slightly affected by the temperature and humidity as well.

Evolution Chain

deerling
Deerling
Level 34
sawsbuck
Sawsbuck

Pokédex & Training Data

Classification Season Pokémon
Height 0.6 m (1'12")
Weight 19.5 kg (43.0 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Unova (B/W) #091
Unova (B2/W2) #159
Paldea (S/V) #190
National #585
Blueberry #038

Game Locations

Dragonspiral Tower Entrance
Dragonspiral Tower Outside
Unova Route 6 Area
Unova Route 6 Weather Institute
Unova Route 7 Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Camouflage
— — 20 User’s type changes to match the terrain.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
10 Double Kick
30 100% 30 Hits twice in one turn.
13 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
16 Feint Attack
60 — 20 Never misses.
20 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
24 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
28 Aromatherapy
— — 5 Cures the entire party of major status effects.
32 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
36 Charm
— 100% 20 Lowers the target’s Attack by two stages.
41 Nature Power
— — 20 Uses a move which depends upon the terrain.
46 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
51 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Camouflage
— — 20 User’s type changes to match the terrain.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
10 Double Kick
30 100% 30 Hits twice in one turn.
13 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
16 Feint Attack
60 — 20 Never misses.
20 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
24 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
28 Aromatherapy
— — 5 Cures the entire party of major status effects.
32 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
36 Charm
— 100% 20 Lowers the target’s Attack by two stages.
41 Nature Power
— — 20 Uses a move which depends upon the terrain.
46 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
51 Solar Beam
120 100% 10 Requires a turn to charge before attacking.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM83 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Agility
— — 30 Raises the user’s Speed by two stages.
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Grass Whistle
— 55% 15 Puts the target to sleep.
Natural Gift
— 100% 15 Power and type depend on the held berry.
Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 60
Attack 60
Defense 50
Sp. Atk 40
Sp. Def 50
Speed 75
Total 335

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
2x
0.5x
2x
2x
0x