Sawsbuck
No entry available for this game era.

Evolution Chain

deerling
Deerling
Level 34
sawsbuck
Sawsbuck

Pokédex & Training Data

Classification Season Pokémon
Height 1.9 m (6'03")
Weight 92.5 kg (203.9 lbs)
Abilities
EV Yield +2 attack
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Unova (B/W) #092
Unova (B2/W2) #160
Paldea (S/V) #191
National #586
Blueberry #039

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
1 Camouflage
— — 20 User’s type changes to match the terrain.
1 Horn Leech
75 100% 10 Drains half the damage inflicted to heal the user.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
10 Double Kick
30 100% 30 Hits twice in one turn.
13 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
16 Feint Attack
60 — 20 Never misses.
20 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
24 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
28 Aromatherapy
— — 5 Cures the entire party of major status effects.
32 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
36 Charm
— 100% 20 Lowers the target’s Attack by two stages.
44 Nature Power
— — 20 Uses a move which depends upon the terrain.
52 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
60 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
1 Camouflage
— — 20 User’s type changes to match the terrain.
1 Horn Leech
75 100% 10 Drains half the damage inflicted to heal the user.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
10 Double Kick
30 100% 30 Hits twice in one turn.
13 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
16 Feint Attack
60 — 20 Never misses.
20 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
24 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
28 Aromatherapy
— — 5 Cures the entire party of major status effects.
32 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
36 Charm
— 100% 20 Lowers the target’s Attack by two stages.
44 Nature Power
— — 20 Uses a move which depends upon the terrain.
52 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
60 Solar Beam
120 100% 10 Requires a turn to charge before attacking.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 80
Attack 100
Defense 70
Sp. Atk 60
Sp. Def 70
Speed 95
Total 475

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
2x
0.5x
2x
2x
0x