
No entry available for this game era.
Pokédex Data
Classification
Season Pokémon
Height
1.9 m (6'03")
Weight
92.5 kg (203.9 lbs)
Abilities
- Chlorophyll
- Sap Sipper
- Serene Grace (Hidden)
Training
EV Yield
+2 attack
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
1 | Camouflage | — | — | 20 | User's type changes to match the terrain. | |
1 | Horn Leech | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
4 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
10 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
13 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
16 | Feint Attack | 60 | — | 20 | Never misses. | |
20 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
24 | Jump Kick | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
28 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
32 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
36 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
44 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
52 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
60 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
1 | Camouflage | — | — | 20 | User's type changes to match the terrain. | |
1 | Horn Leech | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
4 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
10 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
13 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
16 | Feint Attack | 60 | — | 20 | Never misses. | |
20 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
24 | Jump Kick | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
28 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
32 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
36 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
44 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
52 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
60 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Base Stats
Hp
80
Attack
100
Defense
70
Sp. Atk
60
Sp. Def
70
Speed
95
Total
475
Type Defenses
(vs. Gen 6+ rules)