Yamask
Omega RubyX

These Pokémon arose from the spirits of people interred in graves. Each retains memories of its former life.

Alpha SapphireY

Each of them carries a mask that used to be its face when it was human. Sometimes they look at it and cry.

Evolution Chain

yamask
Yamask
Level 34
cofagrigus
Cofagrigus

Pokédex & Training Data

Classification Spirit Pokémon
Height 0.5 m (1'08")
Weight 1.5 kg (3.3 lbs)
Abilities
EV Yield +1 defense
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Mineral, Indeterminate

Pokédex Numbers

Unova (B/W) #068
Unova (B2/W2) #124
Galar (Sw/Sh) #327
National #562

Held Items

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Protect
— — 10 Prevents any moves from hitting the user this turn.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
9 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
13 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
17 Hex
65 100% 10 Has double power if the target has a major status ailment.
21 Will O Wisp
— 85% 15 Burns the target.
25 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
29 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
33 Guard Split
— — 10 Averages Defense and Special Defense with the target.
33 Power Split
— — 10 Averages Attack and Special Attack with the target.
37 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
41 Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
45 Mean Look
— — 5 Prevents the target from leaving battle.
49 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Protect
— — 10 Prevents any moves from hitting the user this turn.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
9 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
13 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
17 Hex
65 100% 10 Has double power if the target has a major status ailment.
21 Will O Wisp
— 85% 15 Burns the target.
25 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
29 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
33 Guard Split
— — 10 Averages Defense and Special Defense with the target.
33 Power Split
— — 10 Averages Attack and Special Attack with the target.
37 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
41 Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
45 Mean Look
— — 5 Prevents the target from leaving battle.
49 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Block
— — 5 Prevents the target from leaving battle.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Role Play
— — 10 Copies the target’s ability.
Shock Wave
60 — 20 Never misses.
Skill Swap
— — 10 User and target swap abilities.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Trick
— 100% 10 User and target swap items.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Heal Block
— 100% 15 Prevents target from restoring its HP for five turns.
Imprison
— — 10 Prevents the target from using any moves that the user also knows.
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
Nightmare
— 100% 15 Target loses 1/4 its max HP every turn as long as it’s asleep.
Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Base Stats

Hp 38
Attack 30
Defense 85
Sp. Atk 55
Sp. Def 65
Speed 30
Total 303

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0.5x
2x
2x