Riolu
Black/White

It has the peculiar power of being able to see emotions such as joy and rage in the form of waves.

Black 2/White 2

It uses the shapes of auras, which change according to emotion, to communicate with others.

Evolution Chain

riolu
Riolu
😊
High Friendship
at day
lucario
Lucario

Pokédex & Training Data

Classification Emanation Pokémon
Height 0.7 m (2'04")
Weight 20.2 kg (44.5 lbs)
Abilities
EV Yield +1 attack
Catch Rate 75
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Sinnoh (D/P) #115
Sinnoh (Plat.) #115
Unova (B2/W2) #033
Kalos (Central) #062
Alola (S/M) #279
Alola (US/UM) #377
Galar (Sw/Sh) #298
Hisui #223
Paldea (S/V) #163
National #447
Crown Tundra #134
Kitakami #064

Game Locations

Challengers Cave B1f
Challengers Cave B2f
Floccesy Ranch Inner

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
1 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
6 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
11 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
15 Feint
30 100% 10 Hits through Protect and Detect.
19 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
24 Screech
— 85% 40 Lowers the target’s Defense by two stages.
29 Copycat
— — 20 Uses the target’s last used move.
47 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
55 Final Gambit
— 100% 5 Inflicts damage equal to the user’s remaining HP. User faints.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
1 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
6 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
11 Feint
30 100% 10 Hits through Protect and Detect.
15 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
19 Copycat
— — 20 Uses the target’s last used move.
24 Screech
— 85% 40 Lowers the target’s Defense by two stages.
29 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
47 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
55 Final Gambit
— 100% 5 Inflicts damage equal to the user’s remaining HP. User faints.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Dual Chop
40 90% 15 Hits twice in one turn.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Role Play
— — 10 Copies the target’s ability.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Agility
— — 30 Raises the user’s Speed by two stages.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Blaze Kick
85 90% 10 Has an increased chance for a critical hit and a 10% chance to burn the target.
Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
Circle Throw
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
Detect
— — 5 Prevents any moves from hitting the user this turn.
Follow Me
— — 20 Redirects the target’s single-target effects to the user for this turn.
High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.

Base Stats

Hp 40
Attack 70
Defense 40
Sp. Atk 35
Sp. Def 40
Speed 60
Total 285

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x