Shelgon
Black/WhiteBlack 2/White 2

Within its rugged shell, its cells have begun changing. The shell peels off the instant it evolves.

Evolution Chain

bagon
Bagon
Level 30
shelgon
Shelgon
Level 50
salamence
Salamence

Pokédex & Training Data

Classification Endurance Pokémon
Height 1.1 m (3'07")
Weight 110.5 kg (243.6 lbs)
Abilities
EV Yield +2 defense
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Dragon

Pokédex Numbers

Hoenn (R/S/E) #188
Kalos (Coastal) #015
Hoenn (OR/AS) #197
Alola (S/M) #118
Alola (US/UM) #148
Paldea (S/V) #277
National #372
Crown Tundra #114

Held Items

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
5 Bite
60 100% 25 Has a 30% chance to make the target flinch.
10 Leer
— 100% 30 Lowers the target’s Defense by one stage.
16 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
20 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
25 Ember
40 100% 25 Has a 10% chance to burn the target.
30 Protect
— — 10 Prevents any moves from hitting the user this turn.
32 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
37 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
43 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
50 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
55 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
61 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
5 Bite
60 100% 25 Has a 30% chance to make the target flinch.
10 Leer
— 100% 30 Lowers the target’s Defense by one stage.
16 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
20 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
25 Ember
40 100% 25 Has a 10% chance to burn the target.
30 Protect
— — 10 Prevents any moves from hitting the user this turn.
32 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
37 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
43 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
50 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
55 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
61 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black/White
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Black 2/White 2
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 65
Attack 95
Defense 100
Sp. Atk 60
Sp. Def 50
Speed 50
Total 420

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
2x