Iron Jugulis
Scarlet

It resembles a certain Pokémon introduced in a paranormal magazine, described as the offspring of a Hydreigon that fell in love with a robot.

Violet

It’s possible that Iron Jugulis, an object described in an old book, may actually be this Pokémon.

Pokédex Data

Classification Paradox Pokémon
Height 1.3 m (4'03")
Weight 111.0 kg (244.7 lbs)
Abilities

Training

EV Yield +3 Sp. Atk
Catch Rate 30
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
1 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
1 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
1 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
7 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
14 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
21 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
28 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
35 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
56 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
63 Knock Off
65 100% 20 Target drops its held item.
70 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
77 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
84 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
91 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
TM44 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM65 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM97 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TM113 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
TM115 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM118 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TM125 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM133 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM136 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM141 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM142 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM156 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM160 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM172 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM197 Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM220 Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TM223 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
TM226 Dragon Cheer
0 15 No effect description available.

Base Stats

Hp 94
Attack 80
Defense 86
Sp. Atk 122
Sp. Def 80
Speed 108
Total 570

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0x
2x
0.5x
0.5x
2x