Iron Hands
Scarlet

It is very similar to a cyborg covered exclusively by a paranormal magazine. The cyborg was said to be the modified form of a certain athlete.

Violet

This Pokémon shares many similarities with Iron Hands, an object mentioned in a certain expedition journal.

Pokédex Data

Classification Paradox Pokémon
Height 1.8 m (5'11")
Weight 380.7 kg (839.3 lbs)
Abilities

Training

EV Yield +3 attack
Catch Rate 50
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
7 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
14 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
21 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
28 Slam
80 75% 20 Inflicts regular damage with no additional effect.
35 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
42 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
49 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
56 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
63 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
70 Detect
5 Prevents any moves from hitting the user this turn.
77 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
84 Belly Drum
10 User pays half its max HP to max out its Attack.
91 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM39 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM48 Volt Switch
70 100% 20 User must switch out after attacking.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM73 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM80 Metronome
10 Randomly selects and uses any move in the game.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM88 Swords Dance
20 Raises the user's Attack by two stages.
TM89 Body Press
80 100% 10 No effect description available.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
15 Raises the user's Defense by two stages.
TM121 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TM134 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM136 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM167 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TM171 Tera Blast
80 100% 10 No effect description available.
TM173 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM210 Supercell Slam
100 95% 15 No effect description available.
TM225 Hard Press
0 100% 10 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.

Base Stats

Hp 154
Attack 140
Defense 108
Sp. Atk 50
Sp. Def 68
Speed 50
Total 570

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.5x
0.5x
0.5x
0.5x
2x