
Scarlet
Its shape is similar to a robot featured in a paranormal magazine article. The robot was said to have been created by an ancient civilization.
Violet
It resembles a mysterious object mentioned in an old book. There are only two reported sightings of this Pokémon.
Pokédex Data
Training
EV Yield
+3 speed
Catch Rate
50
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Present | — | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |
7 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
14 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
21 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
28 | Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
35 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
42 | Freeze Dry | 70 | 100% | 20 | Super-effective against water. | |
49 | Flip Turn | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
56 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
63 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
70 | Snowscape | 0 | — | 10 | No effect description available. | |
77 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
84 | Aurora Veil | — | — | 20 | Reduces damage five turns, but must be used during hail. | |
91 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM04 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM11 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM14 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM18 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM22 Chilling Water | 50 | 100% | 20 | No effect description available. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM32 Swift | 60 | — | 20 | Never misses. | |
TM34 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM46 Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM52 Snowscape | 0 | — | 10 | No effect description available. | |
TM60 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM69 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
TM124 Ice Spinner | 80 | 100% | 15 | No effect description available. | |
TM127 Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
TM130 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM135 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM136 Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
TM142 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
TM143 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM196 Flip Turn | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM208 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
Egg Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. |
Base Stats
Hp
56
Attack
80
Defense
114
Sp. Atk
124
Sp. Def
60
Speed
136
Total
570
Type Defenses
(vs. Gen 6+ rules)