Sandy Shocks
Scarlet

No records exist of this Pokémon being caught. Data is lacking, but the Pokémon’s traits match up with a creature shown in an expedition journal.

Violet

It slightly resembles a Magneton that lived for 10,000 years and was featured in an article in a paranormal magazine.

Pokédex Data

Classification Paradox Pokémon
Height 2.3 m (7'07")
Weight 60.0 kg (132.3 lbs)
Abilities

Training

EV Yield +3 Sp. Atk
Catch Rate 30
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Supersonic
55% 20 Confuses the target.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Thunder Wave
90% 20 Paralyzes the target.
1 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
7 Spark
65 100% 20 Has a 30% chance to paralyze the target.
14 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
21 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
28 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
35 Screech
85% 40 Lowers the target's Defense by two stages.
42 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
49 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
56 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
63 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
70 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
77 Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
84 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
91 Magnetic Flux
20 Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM32 Swift
60 20 Never misses.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM48 Volt Switch
70 100% 20 User must switch out after attacking.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM51 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM72 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM74 Reflect
20 Reduces damage from physical attacks by half.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM89 Body Press
80 100% 10 No effect description available.
TM90 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM96 Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.
TM101 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
15 Raises the user's Defense by two stages.
TM116 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM121 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM133 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM136 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM173 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
TM176 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM178 Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
TM186 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TM210 Supercell Slam
100 95% 15 No effect description available.
TM211 Electroweb
55 95% 15 Lowers the target's Speed by one stage.
TM215 Scorching Sands
70 100% 10 Has a 30% chance to burn the target.
TM223 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Sunny Day
5 Changes the weather to sunny for five turns.

Base Stats

Hp 85
Attack 81
Defense 97
Sp. Atk 121
Sp. Def 85
Speed 101
Total 570

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
2x
0.5x
0.5x
0.5x