Sandy Shocks
Scarlet

No records exist of this Pokémon being caught. Data is lacking, but the Pokémon’s traits match up with a creature shown in an expedition journal.

Violet

It slightly resembles a Magneton that lived for 10,000 years and was featured in an article in a paranormal magazine.

Pokédex & Training Data

Classification Paradox Pokémon
Height 2.3 m (7'07")
Weight 60.0 kg (132.3 lbs)
Abilities
EV Yield +3 Sp. Atk
Catch Rate 30
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Paldea (S/V) #381
National #989

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Supersonic
— 55% 20 Confuses the target.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
7 Spark
65 100% 20 Has a 30% chance to paralyze the target.
14 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
21 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
28 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
35 Screech
— 85% 40 Lowers the target’s Defense by two stages.
42 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
49 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
56 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
63 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
70 Mirror Coat
— 100% 20 Inflicts twice the damage the user received from the last special hit it took.
77 Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
84 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
91 Magnetic Flux
— — 20 Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM32 Swift
60 — 20 Never misses.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM48 Volt Switch
70 100% 20 User must switch out after attacking.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM51 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM72 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM74 Reflect
— — 20 Reduces damage from physical attacks by half.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM89 Body Press
80 100% 10 No effect description available.
TM90 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM96 Eerie Impulse
— 100% 15 Lowers the target’s Special Attack by two stages.
TM101 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TM116 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM121 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM133 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM136 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM173 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM176 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM178 Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
TM186 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TM210 Supercell Slam
100 95% 15 No effect description available.
TM211 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
TM215 Scorching Sands
70 100% 10 Has a 30% chance to burn the target.
TM223 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Sunny Day
— — 5 Changes the weather to sunny for five turns.

Base Stats

Hp 85
Attack 81
Defense 97
Sp. Atk 121
Sp. Def 85
Speed 101
Total 570

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
2x
0.5x
0.5x
0.5x