Slither Wing
Scarlet

This mysterious Pokémon has some similarities to a creature that an old book introduced as Slither Wing.

Violet

This Pokémon somewhat resembles an ancient form of Volcarona that was introduced in a dubious magazine.

Pokédex Data

Classification Paradox Pokémon
Height 3.2 m (10'06")
Weight 92.0 kg (202.8 lbs)
Abilities

Training

EV Yield +3 attack
Catch Rate 30
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
7 Poison Powder
75% 35 Poisons the target.
7 Stun Spore
75% 30 Paralyzes the target.
14 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
21 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
28 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
35 Morning Sun
5 Heals the user by half its max HP. Affected by weather.
42 Lunge
80 100% 15 Lowers the target's Attack by one stage after inflicting damage.
49 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
56 Bulk Up
20 Raises the user's Attack and Defense by one stage.
63 Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
70 First Impression
90 100% 10 Can only be used as the first move after the user enters battle.
77 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
84 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
91 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 20 Never misses.
TM38 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM39 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM51 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM64 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM89 Body Press
80 100% 10 No effect description available.
TM95 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107 Will O Wisp
85% 15 Burns the target.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM118 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TM121 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM134 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM160 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
TM162 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM165 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
TM167 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TM171 Tera Blast
80 100% 10 No effect description available.
TM182 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM185 Lunge
80 100% 15 Lowers the target's Attack by one stage after inflicting damage.
TM186 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TM189 Heat Crash
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM197 Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM207 Temper Flare
75 100% 10 No effect description available.
TM219 Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Sunny Day
5 Changes the weather to sunny for five turns.

Base Stats

Hp 85
Attack 135
Defense 79
Sp. Atk 85
Sp. Def 105
Speed 81
Total 570

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
4x
2x
0.5x
0.5x
2x