Slither Wing
Scarlet

This mysterious Pokémon has some similarities to a creature that an old book introduced as Slither Wing.

Violet

This Pokémon somewhat resembles an ancient form of Volcarona that was introduced in a dubious magazine.

Pokédex & Training Data

Classification Paradox Pokémon
Height 3.2 m (10'06")
Weight 92.0 kg (202.8 lbs)
Abilities
EV Yield +3 attack
Catch Rate 30
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Paldea (S/V) #380
National #988

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
7 Poison Powder
— 75% 35 Poisons the target.
7 Stun Spore
— 75% 30 Paralyzes the target.
14 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
21 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
28 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
35 Morning Sun
— — 5 Heals the user by half its max HP. Affected by weather.
42 Lunge
80 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
49 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
56 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
63 Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
70 First Impression
90 100% 10 Can only be used as the first move after the user enters battle.
77 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
84 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
91 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 — 20 Never misses.
TM38 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM39 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM51 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM64 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM89 Body Press
80 100% 10 No effect description available.
TM95 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107 Will O Wisp
— 85% 15 Burns the target.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM118 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TM121 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM134 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM160 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
TM162 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM165 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
TM167 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM171 Tera Blast
80 100% 10 No effect description available.
TM182 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM185 Lunge
80 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
TM186 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TM189 Heat Crash
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM197 Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM207 Temper Flare
75 100% 10 No effect description available.
TM219 Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.
TM224 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Sunny Day
— — 5 Changes the weather to sunny for five turns.

Base Stats

Hp 85
Attack 135
Defense 79
Sp. Atk 85
Sp. Def 105
Speed 81
Total 570

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
4x
2x
0.5x
0.5x
2x