
Scarlet
This Pokémon has characteristics similar to those of Flutter Mane, a creature mentioned in a certain book.
Violet
It has similar features to a ghostly pterosaur that was covered in a paranormal magazine, but the two have little else in common.
Pokédex Data
Classification
Paradox Pokémon
Height
1.4 m (4'07")
Weight
4.0 kg (8.8 lbs)
Abilities
Training
EV Yield
+1 Sp. Atk
+1 Sp. Def
+1 speed
+1 Sp. Def
+1 speed
Catch Rate
30
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
1 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
7 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
14 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
21 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
28 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
35 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
42 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
49 | Mystical Fire | 75 | 100% | 10 | Has a 100% chance to lower the target's Special Attack by one stage. | |
56 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
63 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
70 | Phantom Force | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |
77 | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
84 | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target's Special Attack by one stage. | |
91 | Perish Song | — | — | 5 | User and target both faint after three turns. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM02 Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
TM03 Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM16 Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
TM17 Confuse Ray | — | 100% | 10 | Confuses the target. | |
TM19 Disarming Voice | 40 | — | 15 | Never misses. | |
TM23 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM29 Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
TM32 Swift | 60 | — | 20 | Never misses. | |
TM33 Magical Leaf | 60 | — | 20 | Never misses. | |
TM34 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM37 Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
TM41 Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | |
TM42 Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM54 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM79 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM82 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM92 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
TM94 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM101 Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM114 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM117 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM119 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM126 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM129 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM130 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM139 Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. | |
TM151 Phantom Force | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |
TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM161 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM166 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM177 Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
TM198 Poltergeist | 110 | 90% | 5 | Inflicts regular damage with no additional effect. | |
TM202 Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. |
Egg Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. |
Base Stats
Hp
55
Attack
55
Defense
55
Sp. Atk
135
Sp. Def
135
Speed
135
Total
570
Type Defenses
(vs. Gen 6+ rules)