Flutter Mane
Scarlet

This Pokémon has characteristics similar to those of Flutter Mane, a creature mentioned in a certain book.

Violet

It has similar features to a ghostly pterosaur that was covered in a paranormal magazine, but the two have little else in common.

Pokédex & Training Data

Classification Paradox Pokémon
Height 1.4 m (4'07")
Weight 4.0 kg (8.8 lbs)
Abilities
EV Yield +1 Sp. Atk
+1 Sp. Def
+1 speed
Catch Rate 30
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Paldea (S/V) #379
National #987

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Confuse Ray
— 100% 10 Confuses the target.
1 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
7 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
14 Mean Look
— — 5 Prevents the target from leaving battle.
21 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
28 Wish
— — 10 User will recover half its max HP at the end of the next turn.
35 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
42 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
49 Mystical Fire
75 100% 10 Has a 100% chance to lower the target’s Special Attack by one stage.
56 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
63 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
70 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
77 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
84 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
91 Perish Song
— — 5 User and target both faint after three turns.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM02 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM03 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM17 Confuse Ray
— 100% 10 Confuses the target.
TM19 Disarming Voice
40 — 15 Never misses.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM32 Swift
60 — 20 Never misses.
TM33 Magical Leaf
60 — 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM37 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM41 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM42 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM92 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM101 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM129 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM139 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TM151 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM161 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM177 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
TM198 Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.
TM202 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Sunny Day
— — 5 Changes the weather to sunny for five turns.

Base Stats

Hp 55
Attack 55
Defense 55
Sp. Atk 135
Sp. Def 135
Speed 135
Total 570

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.25x
2x
0x
2x