Flutter Mane
Scarlet

This Pokémon has characteristics similar to those of Flutter Mane, a creature mentioned in a certain book.

Violet

It has similar features to a ghostly pterosaur that was covered in a paranormal magazine, but the two have little else in common.

Pokédex Data

Classification Paradox Pokémon
Height 1.4 m (4'07")
Weight 4.0 kg (8.8 lbs)
Abilities

Training

EV Yield +1 Sp. Atk
+1 Sp. Def
+1 speed
Catch Rate 30
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Confuse Ray
100% 10 Confuses the target.
1 Spite
100% 10 Lowers the PP of the target's last used move by 4.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
7 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
14 Mean Look
5 Prevents the target from leaving battle.
21 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
28 Wish
10 User will recover half its max HP at the end of the next turn.
35 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
42 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
49 Mystical Fire
75 100% 10 Has a 100% chance to lower the target's Special Attack by one stage.
56 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
63 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
70 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
77 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
84 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
91 Perish Song
5 User and target both faint after three turns.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM02 Charm
100% 20 Lowers the target's Attack by two stages.
TM03 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM17 Confuse Ray
100% 10 Confuses the target.
TM19 Disarming Voice
40 15 Never misses.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM32 Swift
60 20 Never misses.
TM33 Magical Leaf
60 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM37 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM41 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TM42 Night Shade
100% 15 Inflicts damage equal to the user's level.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM92 Imprison
10 Prevents the target from using any moves that the user also knows.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM101 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM129 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM139 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TM151 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM161 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM177 Spite
100% 10 Lowers the PP of the target's last used move by 4.
TM198 Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.
TM202 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Sunny Day
5 Changes the weather to sunny for five turns.

Base Stats

Hp 55
Attack 55
Defense 55
Sp. Atk 135
Sp. Def 135
Speed 135
Total 570

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.25x
2x
0x
2x