Kingambit
Scarlet

Only a Bisharp that stands above all others in its vast army can evolve into Kingambit.

Violet

Though it commands a massive army in battle, it’s not skilled at devising complex strategies. It just uses brute strength to keep pushing.

Evolution Chain

pawniard
Pawniard
Level 52
bisharp
Bisharp
other
kingambit
Kingambit

Pokédex Data

Classification Big Blade Pokémon
Height 2.0 m (6'07")
Weight 120.0 kg (264.6 lbs)
Abilities

Training

EV Yield +3 attack
Catch Rate 25
Base Friendship 50
Growth Rate medium
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
1 Metal Burst
100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
15 Torment
100% 15 Prevents the target from using the same move twice in a row.
20 Scary Face
100% 10 Lowers the target's Speed by two stages.
25 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
30 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
35 Slash
70 100% 20 Has an increased chance for a critical hit.
40 Night Slash
70 100% 15 Has an increased chance for a critical hit.
45 Iron Defense
15 Raises the user's Defense by two stages.
50 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
57 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
64 Swords Dance
20 Raises the user's Attack by two stages.
71 Guillotine
30% 5 Causes a one-hit KO.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM18 Thief
60 100% 25 Takes the target's item.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 20 Never misses.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM31 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM39 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM51 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM57 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM61 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM62 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TM65 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM88 Swords Dance
20 Raises the user's Attack by two stages.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
15 Raises the user's Defense by two stages.
TM105 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM116 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM134 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM170 Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
TM171 Tera Blast
80 100% 10 No effect description available.
TM177 Spite
100% 10 Lowers the PP of the target's last used move by 4.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TM223 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.

Base Stats

Hp 100
Attack 135
Defense 120
Sp. Atk 60
Sp. Def 85
Speed 50
Total 550

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
4x
0x
2x
0.5x
0x
0.5x
0.5x
0.5x
0.5x
0.5x