Capsakid
Scarlet

The more sunlight this Pokémon bathes in, the more spicy chemicals are produced by its body, and thus the spicier its moves become.

Violet

Traditional Paldean dishes can be extremely spicy because they include the shed front teeth of Capsakid among their ingredients.

Evolution Chain

capsakid
Capsakid
fire-stone fire stone
scovillain
Scovillain

Pokédex Data

Classification Spicy Pepper Pokémon
Height 0.3 m (0'12")
Weight 3.0 kg (6.6 lbs)
Abilities

Training

EV Yield +1 attack
Catch Rate 190
Base Friendship 50
Growth Rate medium
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Leafage
40 100% 40 Inflicts regular damage with no additional effect.
4 Bite
60 100% 25 Has a 30% chance to make the target flinch.
10 Growth
20 Raises the user's Attack and Special Attack by one stage.
13 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
17 Sunny Day
5 Changes the weather to sunny for five turns.
21 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
24 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
28 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
38 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
44 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
48 Solar Beam
120 100% 10 Requires a turn to charge before attacking.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Thief
60 100% 25 Takes the target's item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM33 Magical Leaf
60 20 Never misses.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM51 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM56 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM137 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TM159 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM183 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
TM194 Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
Rage Powder
20 Redirects the target's single-target effects to the user for this turn.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 50
Attack 62
Defense 40
Sp. Atk 62
Sp. Def 40
Speed 50
Total 304

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x