Armarouge
Scarlet

Armarouge evolved through the use of a set of armor that belonged to a distinguished warrior. This Pokémon is incredibly loyal.

Violet

This Pokémon clads itself in armor that has been fortified by psychic and fire energy, and it shoots blazing fireballs.

Evolution Chain

charcadet
Charcadet
auspicious-armor auspicious armor
armarouge
Armarouge
malicious-armor malicious armor
ceruledge
Ceruledge

Pokédex & Training Data

Classification Fire Warrior Pokémon
Height 1.5 m (4'11")
Weight 85.0 kg (187.4 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 25
Base Friendship 20
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Paldea (S/V) #166
National #936

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
1 Mystical Fire
75 100% 10 Has a 100% chance to lower the target’s Special Attack by one stage.
8 Clear Smog
50 — 15 Removes all of the target’s stat modifiers.
12 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
16 Will O Wisp
— 85% 15 Burns the target.
20 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
24 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
28 Incinerate
60 100% 15 Destroys the target’s held berry.
32 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
37 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
42 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
48 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
56 Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
62 Armor Cannon
120 100% 5 No effect description available.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM13 Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM17 Confuse Ray
— 100% 10 Confuses the target.
TM24 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM38 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM41 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM42 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM74 Reflect
— — 20 Reduces damage from physical attacks by half.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TM107 Will O Wisp
— 85% 15 Burns the target.
TM109 Trick
— 100% 10 User and target swap items.
TM112 Aura Sphere
80 — 20 Never misses.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM115 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM118 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM125 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM129 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM138 Psychic Terrain
— — 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM141 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM157 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM161 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM165 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM177 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
TM193 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
TM203 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM215 Scorching Sands
70 100% 10 Has a 30% chance to burn the target.
TM218 Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
TM220 Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 85
Attack 60
Defense 100
Sp. Atk 125
Sp. Def 80
Speed 75
Total 525

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0.5x
2x
0.5x
2x
2x
2x
0.5x
0.5x