Smoliv
Scarlet

It protects itself from enemies by emitting oil from the fruit on its head. This oil is bitter and astringent enough to make someone flinch.

Violet

This Pokémon converts nutrients into oil, which it stores in the fruit on its head. It can easily go a whole week without eating or drinking.

Evolution Chain

smoliv
Smoliv
Level 25
dolliv
Dolliv
Level 35
arboliva
Arboliva

Pokédex Data

Classification Olive Pokémon
Height 0.3 m (0'12")
Weight 6.5 kg (14.3 lbs)
Abilities

Training

EV Yield +1 Sp. Atk
Catch Rate 255
Base Friendship 50
Growth Rate medium slow
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
7 Growth
20 Raises the user's Attack and Special Attack by one stage.
10 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
13 Helping Hand
20 Ally's next move inflicts half more damage.
16 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
20 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
23 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
27 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
30 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
34 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
38 Terrain Pulse
50 100% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM02 Charm
100% 20 Lowers the target's Attack by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 20 Never misses.
TM33 Magical Leaf
60 20 Never misses.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM56 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM133 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM137 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TM159 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM190 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM193 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Strength Sap
100% 10 Heals the user by the target's current Attack stat and lowers the target's Attack by one stage.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.

Base Stats

Hp 41
Attack 35
Defense 45
Sp. Atk 58
Sp. Def 51
Speed 30
Total 260

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
2x
0.5x
2x
2x
0x