
Scarlet
This Pokémon normally is slow to react, but once it enters battle, it will strike down its enemies with lightning-fast movements.
Violet
Pawmot’s fluffy fur acts as a battery. It can store the same amount of electricity as an electric car.
Pokédex Data
Classification
Hands-On Pokémon
Height
0.9 m (2'11")
Weight
41.0 kg (90.4 lbs)
Abilities
- Volt Absorb
- Natural Cure
- Iron Fist (Hidden)
Training
EV Yield
+3 attack
Catch Rate
45
Base Friendship
50
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
3 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
6 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
8 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
12 | Nuzzle | 20 | 100% | 20 | Has a 100% chance to paralyze the target. | |
15 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
19 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
23 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
25 | Arm Thrust | 15 | 100% | 20 | Hits 2-5 times in one turn. | |
29 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
33 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
39 | Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | |
44 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
49 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
54 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
60 | Double Shock | 120 | 100% | 5 | No effect description available. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM02 Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
TM04 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM09 Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
TM12 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM18 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM23 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM31 Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
TM32 Swift | 60 | — | 20 | Never misses. | |
TM36 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM39 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM48 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM64 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM67 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM68 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM69 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM71 Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM72 Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
TM80 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TM81 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM82 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM89 Body Press | 80 | 100% | 10 | No effect description available. | |
TM96 Eerie Impulse | — | 100% | 15 | Lowers the target's Special Attack by two stages. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM108 Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
TM126 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM127 Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
TM130 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM132 Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
TM136 Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
TM147 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM158 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM166 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM167 Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM173 Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
TM181 Knock Off | 65 | 100% | 20 | Target drops its held item. | |
TM183 Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
TM192 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM210 Supercell Slam | 100 | 95% | 15 | No effect description available. | |
TM211 Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |
TM213 Coaching | — | — | 10 | Inflicts regular damage with no additional effect. | |
TM221 Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
TM229 Upper Hand | 65 | 100% | 15 | No effect description available. |
Base Stats
Hp
70
Attack
115
Defense
70
Sp. Atk
70
Sp. Def
60
Speed
105
Total
490
Type Defenses
(vs. Gen 6+ rules)