Pawmot
Scarlet

This Pokémon normally is slow to react, but once it enters battle, it will strike down its enemies with lightning-fast movements.

Violet

Pawmot’s fluffy fur acts as a battery. It can store the same amount of electricity as an electric car.

Evolution Chain

pawmi
Pawmi
Level 18
pawmo
Pawmo
other
pawmot
Pawmot

Pokédex & Training Data

Classification Hands-On Pokémon
Height 0.9 m (2'11")
Weight 41.0 kg (90.4 lbs)
Abilities
EV Yield +3 attack
Catch Rate 45
Base Friendship 50
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Paldea (S/V) #024
National #923

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
3 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
6 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
8 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
12 Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
19 Bite
60 100% 25 Has a 30% chance to make the target flinch.
23 Spark
65 100% 20 Has a 30% chance to paralyze the target.
25 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
29 Thunder Wave
— 90% 20 Paralyzes the target.
33 Slam
80 75% 20 Inflicts regular damage with no additional effect.
39 Entrainment
— 100% 15 Copies the user’s ability onto the target.
44 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
49 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
54 Agility
— — 30 Raises the user’s Speed by two stages.
60 Double Shock
120 100% 5 No effect description available.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM09 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM12 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM18 Thief
60 100% 25 Takes the target’s item.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM31 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
TM32 Swift
60 — 20 Never misses.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM39 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM48 Volt Switch
70 100% 20 User must switch out after attacking.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM64 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM72 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM80 Metronome
— — 10 Randomly selects and uses any move in the game.
TM81 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM89 Body Press
80 100% 10 No effect description available.
TM96 Eerie Impulse
— 100% 15 Lowers the target’s Special Attack by two stages.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TM122 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM132 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM136 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM167 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM171 Tera Blast
80 100% 10 No effect description available.
TM173 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM183 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM210 Supercell Slam
100 95% 15 No effect description available.
TM211 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
TM213 Coaching
— — 10 Inflicts regular damage with no additional effect.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TM229 Upper Hand
65 100% 15 No effect description available.

Base Stats

Hp 70
Attack 115
Defense 70
Sp. Atk 70
Sp. Def 60
Speed 105
Total 490

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.5x
0.5x
0.5x
0.5x
2x