Scarlet
When its group is attacked, Pawmo is the first to leap into battle, defeating enemies with a fighting technique that utilizes electric shocks.
Violet
Pawmo uses a unique fighting technique in which it uses its forepaws to strike foes and zap them with electricity from its paw pads simultaneously.
Pokédex & Training Data
Classification
Mouse Pokémon
Height
0.4 m (1'04")
Weight
6.5 kg (14.3 lbs)
Abilities
- Volt Absorb
- Natural Cure
- Iron Fist (Hidden)
EV Yield
+2 speed
Catch Rate
80
Base Friendship
50
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Pokédex Numbers
Paldea (S/V)
#023
National
#922
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 3 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 6 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 8 | Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| 12 | Nuzzle | 20 | 100% | 20 | Has a 100% chance to paralyze the target. | |
| 15 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 19 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 23 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 27 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 32 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 38 | Entrainment | — | 100% | 15 | Copies the user’s ability onto the target. | |
| 42 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 46 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 52 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM02 Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| TM04 Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM09 Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
| TM12 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM18 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM23 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM31 Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user’s Attack by one stage. | |
| TM32 Swift | 60 | — | 20 | Never misses. | |
| TM39 Low Sweep | 65 | 100% | 20 | Lowers the target’s Speed by one stage. | |
| TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM48 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
| TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM68 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM72 Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
| TM82 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM96 Eerie Impulse | — | 100% | 15 | Lowers the target’s Special Attack by two stages. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM108 Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| TM126 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM127 Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target’s Attack by one stage. | |
| TM130 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM132 Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| TM136 Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
| TM147 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
| TM166 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM173 Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| TM181 Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| TM183 Super Fang | — | 90% | 10 | Inflicts damage equal to half the target’s HP. | |
| TM192 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| TM211 Electroweb | 55 | 95% | 15 | Lowers the target’s Speed by one stage. | |
| TM213 Coaching | — | — | 10 | Inflicts regular damage with no additional effect. | |
| TM229 Upper Hand | 65 | 100% | 15 | No effect description available. |
Base Stats
Hp
60
Attack
75
Defense
40
Sp. Atk
50
Sp. Def
40
Speed
85
Total
350
Type Defenses
(vs. Gen 6+ rules)